#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System; using System.Linq; using OpenRA.Traits.Activities; using OpenRA.GameRules; using OpenRA.Traits; using OpenRA.Mods.RA.Activities; namespace OpenRA.Mods.RA { public class PlaneInfo : AircraftInfo { public override object Create( ActorInitializer init ) { return new Plane( init ); } } public class Plane : Aircraft, IIssueOrder, IResolveOrder { public IDisposable reservation; public Plane( ActorInitializer init ) : base( init ) { } public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor) { if (mi.Button == MouseButton.Left) return null; if (underCursor == null) return new Order("Move", self, xy); if (AircraftCanEnter(self, underCursor) && underCursor.Owner == self.Owner && !Reservable.IsReserved(underCursor)) return new Order("Enter", self, underCursor); return null; } public void ResolveOrder(Actor self, Order order) { if (reservation != null) { reservation.Dispose(); reservation = null; } if (order.OrderString == "Move") { self.CancelActivity(); self.QueueActivity(new Fly(Util.CenterOfCell(order.TargetLocation))); } if (order.OrderString == "Enter") { if (Reservable.IsReserved(order.TargetActor)) return; var res = order.TargetActor.traits.GetOrDefault(); if (res != null) reservation = res.Reserve(self); var info = self.Info.Traits.Get(); self.CancelActivity(); self.QueueActivity(new ReturnToBase(self, order.TargetActor)); self.QueueActivity( info.RearmBuildings.Contains(order.TargetActor.Info.Name) ? (IActivity)new Rearm() : new Repair(order.TargetActor)); } } } }