#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.Common.Widgets { public class RadarWidget : Widget { public string WorldInteractionController = null; public int AnimationLength = 5; public string RadarOnlineSound = null; public string RadarOfflineSound = null; public Func IsEnabled = () => true; public Action AfterOpen = () => { }; public Action AfterClose = () => { }; public Action Animating = _ => { }; readonly World world; readonly WorldRenderer worldRenderer; readonly RadarPings radarPings; readonly HashSet dirtyShroudCells = new HashSet(); float radarMinimapHeight; int frame; bool hasRadar; bool cachedEnabled; float previewScale = 0; int2 previewOrigin = int2.Zero; Rectangle mapRect = Rectangle.Empty; Sheet radarSheet; byte[] radarData; Sprite terrainSprite; Sprite actorSprite; Sprite shroudSprite; Shroud renderShroud; [ObjectCreator.UseCtor] public RadarWidget(World world, WorldRenderer worldRenderer) { this.world = world; this.worldRenderer = worldRenderer; radarPings = world.WorldActor.TraitOrDefault(); } public override void Initialize(WidgetArgs args) { base.Initialize(args); // The four layers are stored in a 2x2 grid within a single texture var s = world.Map.MapSize; radarSheet = new Sheet(new Size(2 * s.X, 2 * s.Y).NextPowerOf2()); radarSheet.CreateBuffer(); radarData = radarSheet.GetData(); MapBoundsChanged(); // Set initial terrain data foreach (var cell in world.Map.AllCells) UpdateTerrainCell(cell); world.Map.MapTiles.Value.CellEntryChanged += UpdateTerrainCell; world.Map.CustomTerrain.CellEntryChanged += UpdateTerrainCell; } void MapBoundsChanged() { var b = world.Map.Bounds; var rb = RenderBounds; previewScale = Math.Min(rb.Width * 1f / b.Width, rb.Height * 1f / b.Height); previewOrigin = new int2((int)((rb.Width - previewScale * b.Width) / 2), (int)((rb.Height - previewScale * b.Height) / 2)); mapRect = new Rectangle(previewOrigin.X, previewOrigin.Y, (int)(previewScale * b.Width), (int)(previewScale * b.Height)); var s = world.Map.MapSize; terrainSprite = new Sprite(radarSheet, b, TextureChannel.Alpha); shroudSprite = new Sprite(radarSheet, new Rectangle(b.Location + new Size(s.X, 0), b.Size), TextureChannel.Alpha); actorSprite = new Sprite(radarSheet, new Rectangle(b.Location + new Size(0, s.Y), b.Size), TextureChannel.Alpha); } void UpdateTerrainCell(CPos cell) { var uv = cell.ToMPos(world.Map); if (!world.Map.CustomTerrain.Contains(uv)) return; var custom = world.Map.CustomTerrain[uv]; Color color; if (custom == byte.MaxValue) { var type = world.TileSet.GetTileInfo(world.Map.MapTiles.Value[uv]); color = type != null ? type.LeftColor : Color.Black; } else color = world.TileSet[custom].Color; var stride = radarSheet.Size.Width; unsafe { fixed (byte* colorBytes = &radarData[0]) { var colors = (int*)colorBytes; colors[uv.V * stride + uv.U] = color.ToArgb(); } } } void UpdateShroudCell(PPos projectedCell) { var stride = radarSheet.Size.Width; var dx = world.Map.MapSize.X; var color = 0; var rp = world.RenderPlayer; if (rp != null) { if (!rp.Shroud.IsExplored(projectedCell)) color = Color.Black.ToArgb(); else if (!rp.Shroud.IsVisible(projectedCell)) color = Color.FromArgb(128, Color.Black).ToArgb(); } unsafe { fixed (byte* colorBytes = &radarData[0]) { var colors = (int*)colorBytes; colors[projectedCell.V * stride + projectedCell.U + dx] = color; } } } void MarkShroudDirty(IEnumerable projectedCellsChanged) { dirtyShroudCells.UnionWith(projectedCellsChanged); } public override string GetCursor(int2 pos) { if (world == null || !hasRadar) return null; var cell = MinimapPixelToCell(pos); var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(world.Map.CenterOfCell(cell))); var mi = new MouseInput { Location = location, Button = MouseButton.Right, Modifiers = Game.GetModifierKeys() }; var cursor = world.OrderGenerator.GetCursor(world, cell, mi); if (cursor == null) return "default"; return Game.ModData.CursorProvider.HasCursorSequence(cursor + "-minimap") ? cursor + "-minimap" : cursor; } public override bool HandleMouseInput(MouseInput mi) { if (!mapRect.Contains(mi.Location)) return false; if (!hasRadar) return true; var cell = MinimapPixelToCell(mi.Location); var pos = world.Map.CenterOfCell(cell); if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left) worldRenderer.Viewport.Center(pos); if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right) { // fake a mousedown/mouseup here var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos)); var fakemi = new MouseInput { Event = MouseInputEvent.Down, Button = MouseButton.Right, Modifiers = mi.Modifiers, Location = location }; if (WorldInteractionController != null) { var controller = Ui.Root.Get(WorldInteractionController); controller.HandleMouseInput(fakemi); fakemi.Event = MouseInputEvent.Up; controller.HandleMouseInput(fakemi); } } return true; } public override void Draw() { if (world == null) return; if (renderShroud != null) { foreach (var cell in dirtyShroudCells) UpdateShroudCell(cell); dirtyShroudCells.Clear(); } radarSheet.CommitBufferedData(); var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Bounds.Height * previewScale * (1 - radarMinimapHeight) / 2); var s = new float2(mapRect.Size.Width, mapRect.Size.Height * radarMinimapHeight); var rsr = Game.Renderer.RgbaSpriteRenderer; rsr.DrawSprite(terrainSprite, o, s); rsr.DrawSprite(actorSprite, o, s); if (renderShroud != null) rsr.DrawSprite(shroudSprite, o, s); // Draw viewport rect if (hasRadar) { var tl = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.ProjectedPosition(worldRenderer.Viewport.TopLeft))); var br = CellToMinimapPixel(world.Map.CellContaining(worldRenderer.ProjectedPosition(worldRenderer.Viewport.BottomRight))); Game.Renderer.EnableScissor(mapRect); DrawRadarPings(); Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White); Game.Renderer.DisableScissor(); } } void DrawRadarPings() { if (radarPings == null) return; var lr = Game.Renderer.LineRenderer; var oldWidth = lr.LineWidth; lr.LineWidth = 2; foreach (var radarPing in radarPings.Pings.Where(e => e.IsVisible())) { var c = radarPing.Color; var pingCell = world.Map.CellContaining(radarPing.Position); var points = radarPing.Points(CellToMinimapPixel(pingCell)).ToArray(); lr.DrawLine(points[0], points[1], c); lr.DrawLine(points[1], points[2], c); lr.DrawLine(points[2], points[0], c); } lr.LineWidth = oldWidth; } public override void Tick() { // Enable/Disable the radar var enabled = IsEnabled(); if (enabled != cachedEnabled) Sound.Play(enabled ? RadarOnlineSound : RadarOfflineSound); cachedEnabled = enabled; if (enabled) { var rp = world.RenderPlayer; var newRenderShroud = rp != null ? rp.Shroud : null; if (newRenderShroud != renderShroud) { if (renderShroud != null) renderShroud.CellsChanged -= MarkShroudDirty; if (newRenderShroud != null) { // Redraw the full shroud sprite MarkShroudDirty(world.Map.AllCells.MapCoords.Select(uv => (PPos)uv)); // Update the notification binding newRenderShroud.CellsChanged += MarkShroudDirty; } renderShroud = newRenderShroud; } // The actor layer is updated every tick var stride = radarSheet.Size.Width; var dy = world.Map.MapSize.Y; Array.Clear(radarData, 4 * (actorSprite.Bounds.Top * stride + actorSprite.Bounds.Left), 4 * actorSprite.Bounds.Height * stride); unsafe { fixed (byte* colorBytes = &radarData[0]) { var colors = (int*)colorBytes; foreach (var t in world.ActorsWithTrait()) { if (!t.Actor.IsInWorld || world.FogObscures(t.Actor)) continue; foreach (var cell in t.Trait.RadarSignatureCells(t.Actor)) { var uv = cell.First.ToMPos(world.Map); if (world.Map.Bounds.Contains(uv.U, uv.V)) colors[(uv.V + dy) * stride + uv.U] = cell.Second.ToArgb(); } } } } } var targetFrame = enabled ? AnimationLength : 0; hasRadar = enabled && frame == AnimationLength; if (frame == targetFrame) return; frame += enabled ? 1 : -1; radarMinimapHeight = float2.Lerp(0, 1, (float)frame / AnimationLength); Animating(frame * 1f / AnimationLength); // Update map rectangle for event handling var ro = RenderOrigin; mapRect = new Rectangle(previewOrigin.X + ro.X, previewOrigin.Y + ro.Y, mapRect.Width, mapRect.Height); // Animation is complete if (frame == targetFrame) { if (enabled) AfterOpen(); else AfterClose(); } } int2 CellToMinimapPixel(CPos p) { var uv = p.ToMPos(world.Map); var mapOffset = new float2(uv.U - world.Map.Bounds.Left, uv.V - world.Map.Bounds.Top); return new int2(mapRect.X, mapRect.Y) + (previewScale * mapOffset).ToInt2(); } CPos MinimapPixelToCell(int2 p) { var viewOrigin = new float2(mapRect.X, mapRect.Y); var mapOrigin = new float2(world.Map.Bounds.Left, world.Map.Bounds.Top); var fcell = mapOrigin + (1f / previewScale) * (p - viewOrigin); return new MPos((int)fcell.X, (int)fcell.Y).ToCPos(world.Map); } } }