#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [TraitLocation(SystemActors.World)] sealed class StartGameNotificationInfo : TraitInfo { [NotificationReference("Speech")] public readonly string Notification = "StartGame"; [FluentReference(optional: true)] public readonly string TextNotification = null; [NotificationReference("Speech")] public readonly string LoadedNotification = "GameLoaded"; [FluentReference(optional: true)] public readonly string LoadedTextNotification = null; [NotificationReference("Speech")] public readonly string SavedNotification = "GameSaved"; [FluentReference(optional: true)] public readonly string SavedTextNotification = null; public override object Create(ActorInitializer init) { return new StartGameNotification(this); } } sealed class StartGameNotification : IPostWorldLoaded, INotifyGameLoaded, INotifyGameSaved { readonly StartGameNotificationInfo info; public StartGameNotification(StartGameNotificationInfo info) { this.info = info; } void IPostWorldLoaded.PostWorldLoaded(World world, WorldRenderer wr) { if (!world.IsLoadingGameSave) { Game.Sound.PlayNotification(world.Map.Rules, null, "Speech", info.Notification, world.RenderPlayer?.Faction.InternalName); TextNotificationsManager.AddTransientLine(null, info.TextNotification); } } void INotifyGameLoaded.GameLoaded(World world) { if (!world.IsReplay) { Game.Sound.PlayNotification(world.Map.Rules, null, "Speech", info.LoadedNotification, world.RenderPlayer?.Faction.InternalName); TextNotificationsManager.AddTransientLine(null, info.LoadedTextNotification); } } void INotifyGameSaved.GameSaved(World world) { if (!world.IsReplay) { Game.Sound.PlayNotification(world.Map.Rules, null, "Speech", info.SavedNotification, world.RenderPlayer?.Faction.InternalName); TextNotificationsManager.AddTransientLine(null, info.SavedTextNotification); } } } }