#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Support;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
/// Use as base class for *Info to subclass of ConditionalTrait. (See ConditionalTrait.)
public abstract class ConditionalTraitInfo : TraitInfo, IObservesVariablesInfo, IRulesetLoaded
{
[ConsumedConditionReference]
[Desc("Boolean expression defining the condition to enable this trait.")]
public readonly BooleanExpression RequiresCondition = null;
// HACK: A shim for all the ActorPreview code that used to query UpgradeMinEnabledLevel directly
// This can go away after we introduce an InitialConditions ActorInit and have the traits query the
// condition directly
public bool EnabledByDefault { get; private set; }
public virtual void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
EnabledByDefault = RequiresCondition == null || RequiresCondition.Evaluate(VariableExpression.NoVariables);
}
}
///
/// Abstract base for enabling and disabling trait using conditions.
/// Requires basing *Info on ConditionalTraitInfo and using base(info) constructor.
/// TraitEnabled will be called at creation if the trait starts enabled or does not use conditions.
///
public abstract class ConditionalTrait : IObservesVariables, IDisabledTrait, INotifyCreated, ISync where InfoType : ConditionalTraitInfo
{
public readonly InfoType Info;
// Overrides must call `base.GetVariableObservers()` to avoid breaking RequiresCondition.
public virtual IEnumerable GetVariableObservers()
{
if (Info.RequiresCondition != null)
yield return new VariableObserver(RequiredConditionsChanged, Info.RequiresCondition.Variables);
}
[Sync]
public bool IsTraitDisabled { get; private set; }
public ConditionalTrait(InfoType info)
{
Info = info;
// Conditional traits will be enabled (if appropriate) by the ConditionManager
// calling ConditionConsumers at the end of INotifyCreated.
IsTraitDisabled = Info.RequiresCondition != null;
}
protected virtual void Created(Actor self)
{
if (Info.RequiresCondition == null)
TraitEnabled(self);
}
void INotifyCreated.Created(Actor self) { Created(self); }
void RequiredConditionsChanged(Actor self, IReadOnlyDictionary conditions)
{
if (Info.RequiresCondition == null)
return;
var wasDisabled = IsTraitDisabled;
IsTraitDisabled = !Info.RequiresCondition.Evaluate(conditions);
if (IsTraitDisabled != wasDisabled)
{
if (wasDisabled)
TraitEnabled(self);
else
TraitDisabled(self);
}
}
// Subclasses can add condition support by querying IsTraitDisabled and/or overriding these methods.
protected virtual void TraitEnabled(Actor self) { }
protected virtual void TraitDisabled(Actor self) { }
}
}