#region Copyright & License Information /* * Copyright 2007-2021 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion namespace OpenRA.Mods.Common.Traits { [Desc("The actor stays invisible under fog of war.")] public class HiddenUnderFogInfo : HiddenUnderShroudInfo { public override object Create(ActorInitializer init) { return new HiddenUnderFog(this); } } public class HiddenUnderFog : HiddenUnderShroud { public HiddenUnderFog(HiddenUnderFogInfo info) : base(info) { } protected override bool IsVisibleInner(Actor self, Player byPlayer) { // If fog is disabled visibility is determined by shroud if (!byPlayer.Shroud.FogEnabled) return base.IsVisibleInner(self, byPlayer); if (Info.Type == VisibilityType.Footprint) return byPlayer.Shroud.AnyVisible(self.OccupiesSpace.OccupiedCells()); var pos = self.CenterPosition; if (Info.Type == VisibilityType.GroundPosition) pos -= new WVec(WDist.Zero, WDist.Zero, self.World.Map.DistanceAboveTerrain(pos)); return byPlayer.Shroud.IsVisible(pos); } } }