using System; namespace OpenRA.Traits { /* attributes used by RALint to understand the rules */ [AttributeUsage(AttributeTargets.Field)] public class ActorReferenceAttribute : Attribute { } [AttributeUsage(AttributeTargets.Field)] public class WeaponReferenceAttribute : Attribute { } [AttributeUsage(AttributeTargets.Field)] public class VoiceReferenceAttribute : Attribute { } }