#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System; using OpenRA.Graphics; namespace OpenRA.Traits { public class RenderUnitInfo : RenderSimpleInfo { public override object Create(Actor self) { return new RenderUnit(self); } } public class RenderUnit : RenderSimple, INotifyDamage { public RenderUnit(Actor self) : base(self, () => self.traits.Get().Facing) { anim.Play("idle"); anims.Add( "smoke", new AnimationWithOffset( new Animation( "smoke_m" ), null, () => !isSmoking ) ); } public void PlayCustomAnimation(Actor self, string newAnim, Action after) { anim.PlayThen(newAnim, () => { anim.Play("idle"); if (after != null) after(); }); } bool isSmoking; public void Damaged(Actor self, AttackInfo e) { if (e.DamageState != DamageState.Half) return; if (isSmoking) return; isSmoking = true; var smoke = anims[ "smoke" ].Animation; smoke.PlayThen( "idle", () => smoke.PlayThen( "loop", () => smoke.PlayBackwardsThen( "end", () => isSmoking = false ) ) ); } } }