using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Game.Traits.Activities { class Circle : IActivity { public IActivity NextActivity { get; set; } bool isCanceled; readonly int2 Cell; public Circle(int2 cell) { Cell = cell; } public IActivity Tick(Actor self) { if (isCanceled) return NextActivity; var unit = self.traits.Get(); return new Fly(Util.CenterOfCell(Cell)) { NextActivity = new FlyTimed(50, 20) { NextActivity = this } }; } public void Cancel(Actor self) { isCanceled = true; NextActivity = null; } } }