using System; using System.Collections.Generic; using System.Linq; using System.Drawing; using OpenRa.Traits; using OpenRa.SupportPowers; namespace OpenRa.Orders { class ChronoshiftDestinationOrderGenerator : IOrderGenerator { public readonly Actor self; SupportPower power; public ChronoshiftDestinationOrderGenerator(Actor self, SupportPower power) { this.self = self; this.power = power; } public IEnumerable Order(World world, int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Left) { Game.controller.CancelInputMode(); yield break; } yield return new Order("Chronoshift", self, null, xy, power != null ? power.Name : null); } public void Tick( World world ) {} public void Render( World world ) { world.WorldRenderer.DrawSelectionBox(self, Color.White, true); } public Cursor GetCursor(World world, int2 xy, MouseInput mi) { if (!world.LocalPlayer.Shroud.IsExplored(xy)) return Cursor.MoveBlocked; var movement = self.traits.GetOrDefault(); return (movement.CanEnterCell(xy)) ? Cursor.Chronoshift : Cursor.MoveBlocked; } } }