#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.Collections.Generic; using OpenRA.Traits; namespace OpenRA.Mods.RA.Orders { public class UnitOrderTargeter : IOrderTargeter { readonly string cursor; readonly bool targetEnemyUnits, targetAllyUnits; public UnitOrderTargeter( string order, int priority, string cursor, bool targetEnemyUnits, bool targetAllyUnits ) { this.OrderID = order; this.OrderPriority = priority; this.cursor = cursor; this.targetEnemyUnits = targetEnemyUnits; this.targetAllyUnits = targetAllyUnits; } public string OrderID { get; private set; } public int OrderPriority { get; private set; } public virtual bool CanTargetUnit(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor) { if( self == null ) throw new ArgumentNullException( "self" ); if( target == null ) throw new ArgumentNullException( "target" ); cursor = this.cursor; IsQueued = forceQueued; var playerRelationship = self.Owner.Stances[ target.Owner ]; if( !forceAttack && playerRelationship == Stance.Ally && !targetAllyUnits ) return false; if( !forceAttack && playerRelationship == Stance.Enemy && !targetEnemyUnits ) return false; return true; } public virtual bool CanTargetLocation(Actor self, int2 location, List actorsAtLocation, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor) { return false; } public virtual bool IsQueued { get; protected set; } } public class UnitTraitOrderTargeter : UnitOrderTargeter { public UnitTraitOrderTargeter( string order, int priority, string cursor, bool targetEnemyUnits, bool targetAllyUnits ) : base( order, priority, cursor, targetEnemyUnits, targetAllyUnits ) { } public override bool CanTargetUnit(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor) { if( !base.CanTargetUnit( self, target, forceAttack, forceMove, forceQueued, ref cursor ) ) return false; if( !target.HasTrait() ) return false; IsQueued = forceQueued; return true; } } }