using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRA.Traits; namespace OpenRA.Mods.RA { public class StrategicPointInfo : ITraitInfo { public readonly bool Critical = false; public object Create(ActorInitializer init) { return new StrategicPoint(init.self, this); } } public class StrategicPoint : INotifyCapture, ITick { [Sync] public Actor Self; [Sync] public bool Critical; [Sync] public Player OriginalOwner; [Sync] public int TicksOwned = 0; public StrategicPointInfo Info; public StrategicPoint(Actor self, StrategicPointInfo info) { Self = self; Info = info; OriginalOwner = self.Owner; Critical = info.Critical; } public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner) { TicksOwned = 0; } public void Tick(Actor self) { if (OriginalOwner == self.Owner || self.Owner.WinState != WinState.Undefined) return; TicksOwned++; } } }