FACT: Inherits: ^Building -Buildable: Valued: Cost: 2000 Tooltip: Name: Construction Yard Icon: mcvicnh Description: Builds structures Building: Power: 15 Footprint: xxx xxx Dimensions: 3,2 Capturable: true Health: HP: 1750 RevealsShroud: Range: 5 Bib: AllowsBuildingRepair: Production: Produces: Building,Defense Transforms: IntoActor: mcv Offset:1,1 Facing: 108 ProductionQueue@Building: Type: Building BuildSpeed: .4 LowPowerSlowdown: 3 ProductionQueue@Defense: Type: Defense BuildSpeed: .4 LowPowerSlowdown: 3 BaseBuilding: NUKE: Inherits: ^Building Valued: Cost: 300 Tooltip: Name: Power Plant Icon: nukeicnh Description: Provides power for other structures Buildable: BuildPaletteOrder: 10 Owner: gdi,nod Building: Power: 100 Footprint: x_ xx Dimensions: 2,2 Capturable: true Health: HP: 400 RevealsShroud: Range: 4 Bib: PROC: Inherits: ^Building Valued: Cost: 1700 Tooltip: Name: Tiberium Refinery Icon: procicnh Description: Processes raw Tiberium into useable resources Buildable: BuildPaletteOrder: 30 Prerequisites: nuke Owner: gdi,nod Building: Power: -30 Footprint: xxx xxx === Dimensions: 3,3 Capturable: true Health: HP: 900 RevealsShroud: Range: 6 Bib: OreRefinery: LocalStorage: yes PipCount: 15 PipColor: Red DockOffset: 0,2 Capacity: 1000 ProcessTick: 25 ProcessAmount: 50 StoresOre: PipColor: Green PipCount: 15 Capacity: 1500 TiberiumRefineryDockAction: CustomSellValue: Value: 500 FreeActor: Actor: HARV InitialActivity: Harvest SpawnOffset: 1,2 Facing: 64 SILO: Inherits: ^Building Valued: Cost: 150 Tooltip: Name: Tiberium Silo Icon: siloicnh Description: Stores processed Tiberium Buildable: Queue: Defense BuildPaletteOrder: 20 Prerequisites: proc Owner: gdi,nod Building: Power: -10 Footprint: xx Dimensions: 2,1 Capturable: true Health: HP: 300 RevealsShroud: Range: 4 RenderBuildingOre: StoresOre: PipCount: 5 PipColor: Green Capacity: 1000 -RenderBuilding: -EmitInfantryOnSell: PYLE: Inherits: ^Building Valued: Cost: 300 Tooltip: Name: Barracks Icon: pyleicnh Description: Trains infantry AlternateName: @Barracks Buildable: BuildPaletteOrder: 40 Prerequisites: nuke Owner: gdi Building: Power: -20 Footprint: xx xx Dimensions: 2,2 Capturable: true Health: HP: 800 RevealsShroud: Range: 5 Bib: RallyPoint: Exit@1: SpawnOffset: -10,2 ExitCell: 0,1 Exit@2: SpawnOffset: 7,7 ExitCell: 1,1 Production: Produces: Infantry ProductionQueue: Type: Infantry BuildSpeed: .4 LowPowerSlowdown: 3 HAND: Inherits: ^Building Valued: Cost: 300 Tooltip: Name: Hand of Nod Icon: handicnh Description: Trains infantry AlternateName: @Barracks Buildable: BuildPaletteOrder: 40 Prerequisites: nuke Owner: nod Building: Power: -20 Footprint: __ xx xx Dimensions: 2,3 Capturable: true Health: HP: 800 RevealsShroud: Range: 5 Bib: RallyPoint: Exit@1: SpawnOffset: 12,24 ExitCell: 1,2 Production: Produces: Infantry ProductionQueue@Infantry: Type: Infantry BuildSpeed: .4 LowPowerSlowdown: 3 AFLD: Inherits: ^Building Valued: Cost: 2000 Tooltip: Name: Airstrip Icon: afldicnh AlternateName: @Vehicle Production Description: Provides a dropzone for vehicle reinforcements Buildable: BuildPaletteOrder: 60 Prerequisites: proc Owner: nod Building: Power: -30 Footprint: xxxx xxxx Dimensions: 4,2 Capturable: true Health: HP: 1000 Armor: Type: Heavy RevealsShroud: Range: 7 Bib: RallyPoint: RallyPoint: 4,2 BelowUnits: Exit@1: SpawnOffset: -24,0 ExitCell: 3,1 ProductionAirdrop: Produces: Vehicle ProductionQueue@Vehicle: Type: Vehicle BuildSpeed: .4 LowPowerSlowdown: 3 WEAP: Inherits: ^Building Valued: Cost: 2000 Tooltip: Name: Weapons Factory Icon: weapicnh AlternateName: @Vehicle Production Description: Assembly point for vehicle reinforcements Buildable: BuildPaletteOrder: 60 Prerequisites: proc Owner: gdi Building: Power: -30 Footprint: ___ xxx === Dimensions: 3,3 Capturable: true Health: HP: 400 Armor: Type: Light RevealsShroud: Range: 4 Bib: -RenderBuilding: RenderWarFactory: RallyPoint: RallyPoint: 0,3 Exit@1: SpawnOffset: -8,-8 ExitCell: 0,2 Production: Produces: Vehicle ProductionQueue@Vehicle: Type: Vehicle BuildSpeed: .4 LowPowerSlowdown: 3 HQ: RequiresPower: CanPowerDown: Inherits: ^Building Valued: Cost: 1000 Tooltip: Name: Communications Center Icon: hqicnh Description: Provides an overview of the battlefield.\n Requires power to operate. Buildable: BuildPaletteOrder: 80 Prerequisites: proc Owner: gdi,nod Building: Power: -40 Footprint: x_ xx Dimensions: 2,2 Capturable: true Health: HP: 1000 RevealsShroud: Range: 10 Bib: ProvidesRadar: DetectCloaked: Range: 8 NUK2: Inherits: ^Building Valued: Cost: 500 Tooltip: Name: Advanced Power Plant Icon:nuk2icnh Description: Provides more power, cheaper than the \nstandard Power Plant Buildable: BuildPaletteOrder: 90 Prerequisites: hq Owner: gdi,nod Building: Power: 200 Footprint: xx xx Dimensions: 2,2 Capturable: true Health: HP: 600 RevealsShroud: Range: 4 Bib: FIX: Inherits: ^Building Valued: Cost: 1200 Tooltip: Name: Repair Facility Icon: fixicnh Description: Repairs vehicles and allows the\nconstruction of additional bases. Buildable: BuildPaletteOrder: 70 Prerequisites: @Vehicle Production Owner: gdi,nod Building: Power: -30 Footprint: _x_ xxx =x= Dimensions: 3,3 Capturable: true Health: HP: 800 RevealsShroud: Range: 5 BelowUnits: Reservable: RepairsUnits: RallyPoint: Bib: HPAD: Inherits: ^Building Valued: Cost: 1500 Tooltip: Name: Helipad Icon:hpadicnh Description: Produces and reloads helicopters Buildable: BuildPaletteOrder: 50 Prerequisites: @Barracks Owner: gdi,nod Building: Power: -10 Footprint: xx xx Dimensions: 2,2 Capturable: true Health: HP: 800 RevealsShroud: Range: 5 Bib: Exit@1: SpawnOffset: 0,-6 ReservableProduction: Produces: Plane BelowUnits: Reservable: RepairsUnits: RallyPoint: ProductionQueue@Plane: Type: Plane BuildSpeed: .4 LowPowerSlowdown: 3 EYE: RequiresPower: CanPowerDown: Inherits: ^Building Valued: Cost: 1800 Tooltip: Name: Advanced Communications Center Icon: eyeicnh Description: Provides access to the Ion Cannon.\n Requires power to operate. AlternateName: @Superweapon Buildable: BuildPaletteOrder: 100 Prerequisites: hq Owner: gdi Building: Power: -200 Footprint: x_ xx Dimensions: 2,2 Capturable: true Health: HP: 1000 RevealsShroud: Range: 10 Bib: ProvidesRadar: IonControl: TMPL: RequiresPower: CanPowerDown: Inherits: ^Building Valued: Cost: 2000 Tooltip: Name: Temple of Nod Icon: tmplicnh Description: Place of worship and secret missile silo.\nRequires power to operate. AlternateName: @Superweapon Buildable: BuildPaletteOrder: 100 Prerequisites: hq Owner: nod Building: Power: -150 Footprint: ___ xxx xxx Dimensions: 3,3 Capturable: true Health: HP: 2000 Armor: Type: Light RevealsShroud: Range: 6 Bib: NukeSilo: MissileWeapon: atomic OBLI: RequiresPower: Inherits: ^Building Valued: Cost: 1500 Tooltip: Name: Obelisk of Light Icon:obliicnh Description: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft Buildable: Queue: Defense BuildPaletteOrder: 60 Prerequisites: tmpl Owner: nod Building: Power: -150 Footprint: _ x Dimensions: 1,2 Health: HP: 400 Armor: Type: Light RevealsShroud: Range: 8 RenderBuildingCharge: ChargeAudio: obelpowr.aud AttackOmni: PrimaryWeapon: Laser PrimaryOffset: 0,0,0,-16 FireDelay: 8 AutoTarget: -RenderBuilding: RenderRangeCircle: -EmitInfantryOnSell: CYCL: Inherits: ^Wall Valued: Cost: 25 CustomSellValue: Value: 0 Tooltip: Name: Chain Link Barrier Icon:cyclicnh Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Buildable: Queue: Defense BuildPaletteOrder: 10 Prerequisites: fact Owner: nod Health: HP: 300 Armor: Type: None SBAG: Inherits: ^Wall Valued: Cost: 25 CustomSellValue: Value: 0 Tooltip: Name: Sandbag Barrier Icon:sbagicnh Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Buildable: Queue: Defense BuildPaletteOrder: 20 Prerequisites: fact Owner: gdi Health: HP: 250 Armor: Type: None BRIK: Inherits: ^Wall Valued: Cost: 100 CustomSellValue: Value: 0 Tooltip: Name: Concrete Barrier Icon:brikicnh Description: Stop units and blocks enemy fire. Buildable: Queue: Defense BuildPaletteOrder: 30 Prerequisites: fact Owner: gdi,nod Health: HP: 1000 Armor: Type: Heavy Wall: CrushClasses: heavywall GUN: Inherits: ^Building Valued: Cost: 600 Tooltip: Name: Turret Icon: gunicnh Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft Buildable: Queue: Defense BuildPaletteOrder: 40 Prerequisites: @Barracks Owner: gdi,nod Building: Power: -20 Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 7 Turreted: ROT: 12 InitialFacing: 50 RenderBuildingTurreted: AttackTurreted: PrimaryWeapon: TurretGun AutoTarget: -RenderBuilding: -DeadBuildingState: RenderRangeCircle: SAM: Inherits: ^Building Valued: Cost: 750 Tooltip: Name: SAM Site Icon: samicnh Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks Buildable: Queue: Defense BuildPaletteOrder: 50 Prerequisites: hand Owner: nod Building: Power: -20 Footprint: xx Dimensions: 2,1 Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 5 Turreted: ROT: 30 InitialFacing: 0 RenderBuildingTurreted: AttackTurreted: PrimaryWeapon: Nike AutoTarget: -RenderBuilding: -DeadBuildingState: RenderRangeCircle: GTWR: Inherits: ^Building Valued: Cost: 500 Tooltip: Name: Guard Tower Icon: gtwricnh Description: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft Buildable: Queue: Defense BuildPaletteOrder: 50 Prerequisites: @Barracks Owner: gdi,nod Building: Power: -10 Health: HP: 600 RevealsShroud: Range: 6 AttackOmni: PrimaryWeapon: HighV AutoTarget: DetectCloaked: Range: 3 RenderRangeCircle: ATWR: Inherits: ^Building Valued: Cost: 1000 Tooltip: Name: Advanced Guard Tower Icon: atwricnh Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry Buildable: Queue: Defense BuildPaletteOrder: 60 Prerequisites: hq Owner: gdi Building: Power: -20 Health: HP: 800 Armor: Type: Light RevealsShroud: Range: 8 AttackOmni: PrimaryWeapon: Tomahawk SecondaryWeapon: Tomahawk AutoTarget: DetectCloaked: Range: 6 RenderRangeCircle: