Player: TechTree: PlayerResources: InitialCash: 5000 ActorGroupProxy: DeveloperMode: World: ScreenShaker: ColorPickerPaletteModifier: BuildingInfluence: UnitInfluence: ChooseBuildTabOnSelect: PaletteFromCurrentTileset: Name: terrain PlayerColorPalette: BasePalette: units PaletteFormat: d2k PaletteFromFile@units: Name: units Filename: units.pal PaletteFromFile@chrome: Name: chrome Filename: temperat.pal PaletteFromFile@effect: Name: effect Filename: temperat.pal PaletteFromFile@cursor: Name: cursor Filename: temperat.pal PaletteFromRGBA@shadow: Name: shadow R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@highlight: Name: highlight R: 255 G: 255 B: 255 A: 128 PaletteFromRGBA@disabled: Name: disabled R: 0 G: 0 B: 0 A: 180 ShroudPalette@shroud: ShroudPalette@fog: IsFog: yes Name: fog Country@0: Name: Allies Race: allies SpawnMapActors: CreateMPPlayers: MPStartLocations: SpawnMPUnits: EvaAlerts: RadarUp: RadarDown: BuildingSelectAudio: BuildingReadyAudio: BuildingCannotPlaceAudio: UnitSelectAudio: UnitReadyAudio: OnHoldAudio: CancelledAudio: CashTickUp: CashTickDown: LowPower: SilosNeeded: PrimaryBuildingSelected: AbilityInsufficientPower: LevelUp: SpatialBins: BinSize: 4 Shroud: