#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Mods.Common; using OpenRA.Mods.Common.Traits; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits { [Desc("Creates a free duplicate of produced units.")] public class ClonesProducedUnitsInfo : ConditionalTraitInfo, Requires, Requires { [FieldLoader.Require] [Desc("Uses the \"Cloneable\" trait to determine whether or not we should clone a produced unit.")] public readonly BitSet CloneableTypes = default(BitSet); [FieldLoader.Require] [Desc("e.g. Infantry, Vehicles, Aircraft, Buildings")] public readonly string ProductionType = ""; public override object Create(ActorInitializer init) { return new ClonesProducedUnits(init, this); } } public class ClonesProducedUnits : ConditionalTrait, INotifyOtherProduction { readonly Production[] productionTraits; public ClonesProducedUnits(ActorInitializer init, ClonesProducedUnitsInfo info) : base(info) { productionTraits = init.Self.TraitsImplementing().ToArray(); } public void UnitProducedByOther(Actor self, Actor producer, Actor produced, string productionType, TypeDictionary init) { if (IsTraitDisabled) return; // No recursive cloning! if (producer.Owner != self.Owner || producer.Info.HasTraitInfo()) return; var ci = produced.Info.TraitInfoOrDefault(); if (ci == null || !Info.CloneableTypes.Overlaps(ci.Types)) return; var factionInit = init.GetOrDefault(); // Stop as soon as one production trait successfully produced foreach (var p in productionTraits) { if (!string.IsNullOrEmpty(Info.ProductionType) && !p.Info.Produces.Contains(Info.ProductionType)) continue; var inits = new TypeDictionary { new OwnerInit(self.Owner), factionInit ?? new FactionInit(BuildableInfo.GetInitialFaction(produced.Info, p.Faction)) }; if (p.Produce(self, produced.Info, Info.ProductionType, inits)) return; } } } }