#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Mods.Common.Traits; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits { [Desc("Steal and reset the owner's exploration.")] class InfiltrateForExplorationInfo : TraitInfo { [Desc("The `TargetTypes` from `Targetable` that are allowed to enter.")] public readonly BitSet Types = default(BitSet); [NotificationReference("Speech")] [Desc("Sound the victim will hear when they get sabotaged.")] public readonly string InfiltratedNotification = null; [NotificationReference("Speech")] [Desc("Sound the perpetrator will hear after successful infiltration.")] public readonly string InfiltrationNotification = null; public override object Create(ActorInitializer init) { return new InfiltrateForExploration(init.Self, this); } } class InfiltrateForExploration : INotifyInfiltrated { readonly InfiltrateForExplorationInfo info; public InfiltrateForExploration(Actor self, InfiltrateForExplorationInfo info) { this.info = info; } void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, BitSet types) { if (!info.Types.Overlaps(types)) return; if (info.InfiltratedNotification != null) Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.InfiltratedNotification, self.Owner.Faction.InternalName); if (info.InfiltrationNotification != null) Game.Sound.PlayNotification(self.World.Map.Rules, infiltrator.Owner, "Speech", info.InfiltrationNotification, infiltrator.Owner.Faction.InternalName); infiltrator.Owner.Shroud.Explore(self.Owner.Shroud); var preventReset = self.Owner.PlayerActor.TraitsImplementing() .Any(p => p.PreventShroudReset(self)); if (!preventReset) self.Owner.Shroud.ResetExploration(); } } }