#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Mods.Common.Traits.Render; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits.Render { [Desc("This actor displays a charge-up animation before firing.")] public class WithTeslaChargeAnimationInfo : TraitInfo, Requires, Requires { [SequenceReference] [Desc("Sequence to use for charge animation.")] public readonly string ChargeSequence = "active"; [Desc("Which sprite body to play the animation on.")] public readonly string Body = "body"; public override object Create(ActorInitializer init) { return new WithTeslaChargeAnimation(init, this); } } public class WithTeslaChargeAnimation : INotifyTeslaCharging { readonly WithTeslaChargeAnimationInfo info; readonly WithSpriteBody wsb; public WithTeslaChargeAnimation(ActorInitializer init, WithTeslaChargeAnimationInfo info) { this.info = info; wsb = init.Self.TraitsImplementing().Single(w => w.Info.Name == info.Body); } void INotifyTeslaCharging.Charging(Actor self, Target target) { wsb.PlayCustomAnimation(self, info.ChargeSequence, () => wsb.CancelCustomAnimation(self)); } } }