#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits.Render; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits.Render { [Desc("Rendered together with AttackCharge.")] public class WithTeslaChargeOverlayInfo : TraitInfo, Requires { [SequenceReference] [Desc("Sequence name to use")] public readonly string Sequence = "active"; [PaletteReference("IsPlayerPalette")] [Desc("Custom palette name")] public readonly string Palette = null; [Desc("Custom palette is a player palette BaseName")] public readonly bool IsPlayerPalette = false; public override object Create(ActorInitializer init) { return new WithTeslaChargeOverlay(init, this); } } public class WithTeslaChargeOverlay : INotifyTeslaCharging, INotifyDamageStateChanged, INotifySold { readonly Animation overlay; readonly RenderSprites renderSprites; readonly WithTeslaChargeOverlayInfo info; bool charging; public WithTeslaChargeOverlay(ActorInitializer init, WithTeslaChargeOverlayInfo info) { this.info = info; renderSprites = init.Self.Trait(); overlay = new Animation(init.World, renderSprites.GetImage(init.Self)); renderSprites.Add(new AnimationWithOffset(overlay, null, () => !charging), info.Palette, info.IsPlayerPalette); } void INotifyTeslaCharging.Charging(Actor self, Target target) { charging = true; overlay.PlayThen(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.Sequence), () => charging = false); } void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e) { overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, info.Sequence)); } void INotifySold.Sold(Actor self) { } void INotifySold.Selling(Actor self) { charging = false; } } }