#region Copyright & License Information /* * Copyright 2007-2019 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Mods.Common.Traits.Render; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits.Render { class WithDisguisingInfantryBodyInfo : WithInfantryBodyInfo, Requires { public override object Create(ActorInitializer init) { return new WithDisguisingInfantryBody(init, this); } } class WithDisguisingInfantryBody : WithInfantryBody { readonly WithDisguisingInfantryBodyInfo info; readonly Disguise disguise; readonly RenderSprites rs; ActorInfo disguiseActor; Player disguisePlayer; string disguiseImage; public WithDisguisingInfantryBody(ActorInitializer init, WithDisguisingInfantryBodyInfo info) : base(init, info) { this.info = info; rs = init.Self.Trait(); disguise = init.Self.Trait(); } protected override void Tick(Actor self) { if (disguise.AsActor != disguiseActor || disguise.AsPlayer != disguisePlayer) { disguiseActor = disguise.AsActor; disguisePlayer = disguise.AsPlayer; disguiseImage = null; if (disguisePlayer != null) { var renderSprites = disguiseActor.TraitInfoOrDefault(); if (renderSprites != null) disguiseImage = renderSprites.GetImage(disguiseActor, self.World.Map.Rules.Sequences, disguisePlayer.InternalName); } var sequence = DefaultAnimation.GetRandomExistingSequence(info.StandSequences, Game.CosmeticRandom); if (sequence != null) DefaultAnimation.ChangeImage(disguiseImage ?? rs.GetImage(self), sequence); rs.UpdatePalette(); } base.Tick(self); } } }