#region Copyright & License Information /* * Copyright 2007-2019 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using OpenRA.Activities; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Activities { public class AttackMoveActivity : Activity { readonly Func getInner; public readonly bool IsAssaultMove; Activity inner; Activity attack; AutoTarget autoTarget; bool moving; public AttackMoveActivity(Actor self, Func getInner, bool assaultMoving = false) { this.getInner = getInner; autoTarget = self.TraitOrDefault(); moving = false; IsAssaultMove = assaultMoving; } public override Activity Tick(Actor self) { if (IsCanceling) { if (attack != null) { attack = ActivityUtils.RunActivity(self, attack); return this; } if (inner != null) { inner = ActivityUtils.RunActivity(self, inner); return this; } return NextActivity; } if (attack == null && autoTarget != null) { var target = autoTarget.ScanForTarget(self, true); if (target.Type != TargetType.Invalid) { if (inner != null) inner.Cancel(self); var attackBases = autoTarget.ActiveAttackBases; foreach (var ab in attackBases) { if (attack == null) attack = ab.GetAttackActivity(self, target, true, false); else attack = ActivityUtils.SequenceActivities(self, attack, ab.GetAttackActivity(self, target, true, false)); ab.OnQueueAttackActivity(self, target, false, true, false); } moving = false; } } if (attack == null && inner == null) { if (moving) return NextActivity; inner = getInner(); moving = true; } if (inner == null) attack = ActivityUtils.RunActivity(self, attack); inner = ActivityUtils.RunActivity(self, inner); return this; } public override void Cancel(Actor self, bool keepQueue = false) { if (!IsCanceling && inner != null) inner.Cancel(self); if (!IsCanceling && attack != null) attack.Cancel(self); base.Cancel(self, keepQueue); } public override IEnumerable GetTargets(Actor self) { if (inner != null) return inner.GetTargets(self); return Target.None; } } }