Speech: Prefixes: gdi: gdi nod: nod Notifications: AirstrikeReady: airredy1 BaseAttack: baseatk1 Building: bldging1 BuildingCannotPlaceAudio: deploy1 BuildingCaptured: capt1 BuildingInProgress: bldg1 BuildingLost: strclost Cancelled: cancel1 CivilianBuildingCaptured: civcapt1 CivilianKilled: civdead1 ConstructionComplete: constru1 EnemyUnitsApproaching: enmyunit EnemyStructureDestroyed: estrucx EnemyPlanesApproaching: enemya HarvesterAttack: InsufficientPower: nopower1 IonCannonCharging: ionchrg1 IonCannonReady: ionredy1 Leave: batlcon1 Lose: fail1 LowPower: lopower1 MissionAccomplished: accom1 MissionFailed: fail1 NewOptions: newopt1 NoBuild: nobuild1 NodStructureDestroyed: nstruc1 NotReady: noredy1 NuclearWarheadApproaching: nuke1 NuclearWeaponAvailable: nukavail NuclearWeaponLaunched: nuklnch1 OnHold: onhold1 PrimaryBuildingSelected: pribldg1 Reinforce: reinfor1 Repairing: repair1 SelectTarget: select1 SilosNeeded: silos1 StartGame: GameLoaded: GameSaved: scold1 Training: bldging1 UnitDestroyed: dead1 UnitLost: unitlost UnitReady: unitredy Win: accom1 DisablePrefixes: AbilityInsufficientPower, BaseAttack, Building, BuildingCannotPlaceAudio, BuildingInProgress, BuildingLost, Cancelled, CivilianBuildingCaptured, CivilianKilled, ConstructionComplete, EnemyUnitsApproaching, EnemyStructureDestroyed, EnemyPlanesApproaching, HarvesterAttack, InsufficientPower, IonCannonCharging, IonCannonReady, Leave, Lose, LowPower, MissionAccomplished, MissionFailed, NewOptions, NoBuild, NodStructureDestroyed, NotReady, NuclearWarheadApproaching, NuclearWeaponAvailable, NuclearWeaponLaunched, OnHold, PrimaryBuildingSelected, Reinforce, Repairing, SelectTarget, SilosNeeded, Training, UnitLost, UnitReady, Win Sounds: Notifications: Appear: appear1 Beacon: bleep2 Beepy2: beepy2 Beepy3: beepy3 Beepy6: beepy6 CashTickDown: tone16 CashTickUp: tone15 VolumeModifier: 0.33 ChatLine: scold1 ClickDisabledSound: scold2 ClickSound: button Cloak: trans1 Clock: clock1 Construction: constru2 Country1: country1 Country4: country4 DisablePower: bleep11 EnablePower: bleep12 HeavyDoor: hvydoor1 Keystroke: keystrok LevelUp: text2 NewTarget: newtarg1 RadarDown: powrdn1 RadarUp: comcntr1 Sell: cashturn SignalFlare: flare1 SignalFlareEast: flaree1 SignalFlareNorth: flaren1 SignalFlareSouth: flares1 SignalFlareWest: flarew1 Target1: target1 Target2: target2 Target3: target3 Text: text2 World: world2