V19: Inherits: ^TechBuilding Selectable: Bounds: 24,24 CashTrickler: Building: Footprint: x Dimensions: 1,1 Health: HP: 80000 Tooltip: Name: Oil Derrick TooltipDescription@ally: Description: Provides additional funds. ValidStances: Ally TooltipDescription@other: Description: Capture to receive additional funds. ValidStances: Neutral, Enemy SpawnActorOnDeath: Actor: V19.Husk V19.Husk: Inherits: ^CivBuildingHusk Interactable: Bounds: 24,24 WithSpriteBody: WithIdleOverlay: StartSequence: fire-start Sequence: fire-loop Building: Footprint: x Dimensions: 1,1 Tooltip: Name: Oil Derrick (Destroyed) HOSP: Inherits: ^TechBuilding Inherits@shape: ^2x2Shape Selectable: Bounds: 48,48 Priority: 0 Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 250000 Tooltip: Name: Hospital TooltipDescription@ally: Description: Provides infantry with self-healing. ValidStances: Ally TooltipDescription@other: Description: Capture to enable self-healing for infantry. ValidStances: Neutral, Enemy SpawnActorOnDeath: Actor: HOSP.Husk WithBuildingBib: HasMinibib: Yes ProvidesPrerequisite@buildingname: HOSP.Husk: Inherits: ^CivBuildingHusk Interactable: Bounds: 48,48 Building: Footprint: xx xx Dimensions: 2,2 Tooltip: Name: Hospital (Destroyed) WithBuildingBib: HasMinibib: Yes BIO: Inherits: ^TechBuilding Inherits@shape: ^2x2Shape Selectable: Bounds: 48,48 Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 250000 Tooltip: Name: Biological Lab TooltipDescription@ally: Description: Produces Bio-Lab units. ValidStances: Ally TooltipDescription@other: Description: Capture to produce Bio-Lab units. ValidStances: Neutral, Enemy Exit@1: SpawnOffset: 0,-426,0 ExitCell: 0,-1 Production: Produces: Biolab ProductionQueue: Type: Biolab Group: Infantry LowPowerModifier: 300 ReadyAudio: UnitReady BlockedAudio: NoBuild LimitedAudio: BuildingInProgress QueuedAudio: Training OnHoldAudio: OnHold CancelledAudio: Cancelled ProductionBar: ProductionType: Biolab RallyPoint: Offset: -1,-1 SpawnActorOnDeath: Actor: BIO.Husk ProvidesPrerequisite@buildingname: BIO.Husk: Inherits: ^CivBuildingHusk Interactable: Bounds: 48,48 Building: Footprint: xx xx Dimensions: 2,2 Tooltip: Name: Biological Lab (Destroyed) MISS: Inherits: ^CivBuilding Inherits@shape: ^3x2Shape Selectable: Bounds: 72,48 Building: Footprint: xxx xxx Dimensions: 3,2 Tooltip: Name: Tech Center Buildable: Queue: Building BuildPaletteOrder: 1000 Prerequisites: ~disabled Valued: Cost: 2000 WithBuildingBib: HasMinibib: Yes WithMakeAnimation: ProvidesPrerequisite@buildingname: