^DamagingExplosion: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 4000 Versus: None: 100 Wood: 100 Light: 100 Heavy: 100 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosions: poof ImpactSounds: xplos.aud ImpactActors: false Warhead@3Smu: LeaveSmudge SmudgeType: Crater InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep ^DamagingExplosionHE: Inherits: ^DamagingExplosion Warhead@1Dam: SpreadDamage Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 FlametankExplode: Inherits: ^DamagingExplosion Warhead@1Dam: SpreadDamage Spread: 1c0 Damage: 11500 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@2Eff: CreateEffect Explosions: big_napalm ImpactSounds: xplobig6.aud Warhead@3Smu: LeaveSmudge SmudgeType: Scorch HeliCrash: Inherits: ^DamagingExplosion Warhead@1Dam: SpreadDamage Damage: 10000 HeliExplode: Warhead@1Eff: CreateEffect Explosions: small_building ImpactSounds: xplos.aud UnitExplode: Inherits: ^DamagingExplosionHE Warhead@1Dam: SpreadDamage Damage: 5000 Versus: Wood: 74 Heavy: 24 Warhead@2Eff: CreateEffect ImpactSounds: xplobig6.aud UnitExplodeShip: Inherits: ^DamagingExplosionHE Warhead@1Dam: SpreadDamage Damage: 5000 Versus: Wood: 74 Heavy: 24 Warhead@2Eff: CreateEffect Explosions: building ImpactSounds: xplobig6.aud UnitExplodeSmall: Inherits: ^DamagingExplosionHE Warhead@2Eff: CreateEffect Explosions: big_frag ImpactSounds: xplobig4.aud GrenadierExplode: Inherits: ^DamagingExplosionHE Warhead@1Dam: SpreadDamage Spread: 256 Damage: 1000 Versus: Wood: 70 Heavy: 20 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect ImpactSounds: xplosml2.aud BuildingExplode: Warhead@1Eff: CreateEffect Explosions: building, building_napalm, med_frag, poof, small_building Delay: 1 ImpactActors: false Warhead@2Smu: LeaveSmudge SmudgeType: Crater Delay: 1 Napalm.Crate: Inherits: ^DamagingExplosionHE Warhead@1Dam: SpreadDamage Spread: 170 Damage: 5000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Versus: Wood: 100 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@2Eff: CreateEffect Explosions: med_napalm ImpactSounds: flamer2.aud Warhead@3Smu: LeaveSmudge SmudgeType: Scorch TiberiumExplosion: Inherits: ^DamagingExplosionHE Warhead@1Dam: SpreadDamage Spread: 9 Damage: 1000 Versus: Wood: 70 Heavy: 20 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: chemball ImpactSounds: xplosml2.aud -Warhead@3Smu: LeaveSmudge Warhead@4Res: CreateResource AddsResourceType: Tiberium Size: 1,1