Container@PLAYER_WIDGETS: Children: LogicKeyListener@CONTROLGROUP_KEYHANDLER: Logic: ControlGroupLogic LogicTicker@SIDEBAR_TICKER: Container@SUPPORT_POWERS: Logic: SupportPowerBinLogic X: 10 Y: 10 Children: SupportPowers@SUPPORT_PALETTE: IconSize: 60, 48 IconSpriteOffset: -1, -1 TooltipContainer: TOOLTIP_CONTAINER ReadyText: READY HoldText: ON HOLD HotkeyPrefix: SupportPower HotkeyCount: 6 Image@COMMAND_BAR_BACKGROUND: X: 0 Y: WINDOW_BOTTOM - HEIGHT Width: 416 Height: 43 ImageCollection: sidebar-bits ImageName: commandbar-background Container@COMMAND_BAR: Logic: CommandBarLogic X: 24 Y: WINDOW_BOTTOM - HEIGHT - 9 Width: 275 Height: 41 Children: LogicKeyListener@MODIFIER_OVERRIDES: Button@ATTACK_MOVE: Width: 34 Height: 41 VisualHeight: 0 Background: command-button Key: AttackMove DisableKeySound: true TooltipText: Attack Move TooltipDesc: Selected units will move to the desired location\nand attack any enemies they encounter en route.\n\nHold {(Ctrl)} while targeting to order an Assault Move\nthat attacks any units or structures encountered en route.\n\nLeft-click icon then right-click on target location. TooltipContainer: TOOLTIP_CONTAINER TooltipTemplate: BUTTON_WITH_DESC_HIGHLIGHT_TOOLTIP Children: Image@ICON: X: 4 Y: 8 ImageCollection: command-icons ImageName: attack-move Button@FORCE_MOVE: X: 35 Width: 34 Height: 41 VisualHeight: 0 Background: command-button DisableKeySound: true TooltipText: Force Move TooltipDesc: Selected units will move to the desired location\n - Default activity for the target is suppressed\n - Vehicles will attempt to crush enemies at the target location\n\nLeft-click icon then right-click on target.\nHold {(Alt)} to activate temporarily while commanding units. TooltipContainer: TOOLTIP_CONTAINER TooltipTemplate: BUTTON_WITH_DESC_HIGHLIGHT_TOOLTIP Children: Image@ICON: X: 4 Y: 8 ImageCollection: command-icons ImageName: force-move Button@FORCE_ATTACK: X: 70 Width: 34 Height: 41 VisualHeight: 0 Background: command-button DisableKeySound: true TooltipText: Force Attack TooltipDesc: Selected units will attack the targeted unit or location\n - Default activity for the target is suppressed\n - Allows targeting of own or ally forces\n\nLeft-click icon then right-click on target.\nHold {(Ctrl)} to activate temporarily while commanding units. TooltipContainer: TOOLTIP_CONTAINER TooltipTemplate: BUTTON_WITH_DESC_HIGHLIGHT_TOOLTIP Children: Image@ICON: X: 4 Y: 8 ImageCollection: command-icons ImageName: force-attack Button@GUARD: X: 105 Width: 34 Height: 41 VisualHeight: 0 Background: command-button Key: Guard DisableKeySound: true TooltipText: Guard TooltipDesc: Selected units will follow the targeted unit.\n\nLeft-click icon then right-click on target unit. TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 4 Y: 8 ImageCollection: command-icons ImageName: guard Button@DEPLOY: X: 140 Width: 34 Height: 41 VisualHeight: 0 Background: command-button Key: Deploy DisableKeyRepeat: true DisableKeySound: true TooltipText: Deploy TooltipDesc: Selected units will perform their default deploy activity\n - MCVs will unpack into a Construction Yard\n - Thumpers will start or stop attracting worms\n - Devastators will become immobilized and explode\n\nActs immediately on selected units. TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 4 Y: 8 ImageCollection: command-icons ImageName: deploy Button@SCATTER: X: 175 Width: 34 Height: 41 VisualHeight: 0 Background: command-button Key: Scatter DisableKeyRepeat: true DisableKeySound: true TooltipText: Scatter TooltipDesc: Selected units will stop their current activity\nand move to a nearby location.\n\nActs immediately on selected units. TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 4 Y: 8 ImageCollection: command-icons ImageName: scatter Button@STOP: X: 210 Width: 34 Height: 41 VisualHeight: 0 Background: command-button Key: Stop DisableKeyRepeat: true DisableKeySound: true TooltipText: Stop TooltipDesc: Selected units will stop their current activity.\n\nActs immediately on selected units. TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 4 Y: 8 ImageCollection: command-icons ImageName: stop Button@QUEUE_ORDERS: X: 245 Width: 34 Height: 41 VisualHeight: 0 Background: command-button DisableKeySound: true TooltipText: Waypoint Mode TooltipDesc: Use Waypoint Mode to give multiple linking commands\nto the selected units. Units will execute the commands\nimmediately upon receiving them.\n\nLeft-click icon then give commands in the game world.\nHold {(Shift)} to activate temporarily while commanding units. TooltipContainer: TOOLTIP_CONTAINER TooltipTemplate: BUTTON_WITH_DESC_HIGHLIGHT_TOOLTIP Children: Image@ICON: X: 4 Y: 8 ImageCollection: command-icons ImageName: queue-orders Container@STANCE_BAR: Logic: StanceSelectorLogic X: 316 Y: WINDOW_BOTTOM - HEIGHT - 11 Width: 138 Height: 26 Children: Button@STANCE_ATTACKANYTHING: Width: 29 Height: 26 VisualHeight: 0 Background: Key: StanceAttackAnything DisableKeyRepeat: true DisableKeySound: true TooltipText: Attack Anything Stance TooltipDesc: Set the selected units to Attack Anything stance:\n - Units will attack enemy units and structures on sight\n - Units will pursue attackers across the battlefield TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 6 Y: 5 ImageCollection: stance-icons ImageName: attack-anything Button@STANCE_DEFEND: X: 29 Width: 29 Height: 26 VisualHeight: 0 Background: Key: StanceDefend DisableKeyRepeat: true DisableKeySound: true TooltipText: Defend Stance TooltipDesc: Set the selected units to Defend stance:\n - Units will attack enemy units on sight\n - Units will not move or pursue enemies TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 6 Y: 5 ImageCollection: stance-icons ImageName: defend Button@STANCE_RETURNFIRE: X: 58 Width: 29 Height: 26 VisualHeight: 0 Background: Key: StanceReturnFire DisableKeyRepeat: true DisableKeySound: true TooltipText: Return Fire Stance TooltipDesc: Set the selected units to Return Fire stance:\n - Units will retaliate against enemies that attack them\n - Units will not move or pursue enemies TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 6 Y: 5 ImageCollection: stance-icons ImageName: return-fire Button@STANCE_HOLDFIRE: X: 87 Width: 29 Height: 26 VisualHeight: 0 Background: Key: StanceHoldFire DisableKeyRepeat: true DisableKeySound: true TooltipText: Hold Fire Stance TooltipDesc: Set the selected units to Hold Fire stance:\n - Units will not fire upon enemies\n - Units will not move or pursue enemies TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 6 Y: 5 ImageCollection: stance-icons ImageName: hold-fire Image@SIDEBAR_BACKGROUND_TOP: X: WINDOW_RIGHT - 226 Y: 0 Width: 226 Height: 295 ImageCollection: sidebar ImageName: background-top ClickThrough: false Children: Container@TOP_BUTTONS: Logic: MenuButtonsChromeLogic X: 16 Y: 236 Children: MenuButton@DEBUG_BUTTON: X: 4 Width: 34 Height: 35 Background: Key: escape Shift TooltipText: Debug Menu TooltipContainer: TOOLTIP_CONTAINER DisableWorldSounds: true VisualHeight: 0 Children: Image@ICON: X: 0 Y: 0 ImageCollection: order-icons ImageName: debug Button@REPAIR_BUTTON: Logic: RepairOrderButtonLogic X: 29 Width: 34 Height: 35 Background: Key: Repair TooltipText: Repair TooltipContainer: TOOLTIP_CONTAINER VisualHeight: 0 Children: Image@ICON: X: 0 Y: 0 ImageCollection: order-icons Button@SELL_BUTTON: Logic: SellOrderButtonLogic X: 54 Width: 34 Height: 35 Background: Key: Sell TooltipText: Sell TooltipContainer: TOOLTIP_CONTAINER VisualHeight: 0 Children: Image@ICON: X: 0 Y: 0 ImageCollection: order-icons Button@BEACON_BUTTON: Logic: BeaconOrderButtonLogic X: 108 Width: 36 Height: 35 Background: Key: PlaceBeacon TooltipText: Place Beacon TooltipContainer: TOOLTIP_CONTAINER VisualHeight: 0 Children: Image@ICON: X: 0 Y: 0 ImageCollection: order-icons Button@POWER_BUTTON: Logic: PowerdownOrderButtonLogic X: 133 Width: 36 Height: 35 Background: Key: PowerDown TooltipText: Power Down TooltipContainer: TOOLTIP_CONTAINER VisualHeight: 0 Children: Image@ICON: X: 0 Y: 0 ImageCollection: order-icons MenuButton@OPTIONS_BUTTON: Key: escape X: 78 Y: 1 Width: 40 Height: 38 Background: TooltipText: Options TooltipContainer: TOOLTIP_CONTAINER DisableWorldSounds: true VisualHeight: 0 Children: Image@ICON: X: 0 Y: 0 ImageCollection: order-icons ImageName: options Container@RADAR: Logic: IngameRadarDisplayLogic Children: LogicTicker@RADAR_TICKER: Image@INSIGNIA: Logic: AddFactionSuffixLogic X: 63 Y: 88 ImageCollection: radar ImageName: insignia ColorBlock@RADAR_FADETOBLACK: X: 12 Y: 34 Width: 202 Height: 202 Radar@RADAR_MINIMAP: WorldInteractionController: INTERACTION_CONTROLLER X: 12 Y: 34 Width: 202 Height: 202 SoundUp: RadarUp SoundDown: RadarDown Children: VqaPlayer@PLAYER: X: 12 Y: 32 Width: 202 Height: 202 Skippable: false Container@MINIMAP_OVERLAY: X: 12 Y: 34 Children: Image@TOPLEFT: ImageCollection: minimap-overlay ImageName: top-left Image@TOP: X: 30 ImageCollection: minimap-overlay ImageName: top Image@TOPRIGHT: X: 195 ImageCollection: minimap-overlay ImageName: top-right Image@LEFT: Y: 94 ImageCollection: minimap-overlay ImageName: left Image@RIGHT: X: 197 Y: 94 ImageCollection: minimap-overlay ImageName: right Image@BOTTOMLEFT: Y: 195 ImageCollection: minimap-overlay ImageName: bottom-left Image@BOTTOMRIGHT: X: 195 Y: 195 ImageCollection: minimap-overlay ImageName: bottom-right Label@GAME_TIMER: Logic: GameTimerLogic X: 10 Y: 2 Width: PARENT_RIGHT Height: 22 Align: Center Font: TinyBold LabelWithTooltip@CASH: Logic: IngameCashCounterLogic X: 29 Y: 2 Width: 50 Height: 22 Font: Bold Text: {0} TooltipContainer: TOOLTIP_CONTAINER TooltipTemplate: SIMPLE_TOOLTIP LabelWithTooltip@POWER: Logic: IngamePowerCounterLogic X: PARENT_RIGHT - WIDTH - 30 Y: 2 Width: 50 Height: 22 Align: Right Font: Bold Text: {0} TooltipContainer: TOOLTIP_CONTAINER TooltipTemplate: SIMPLE_TOOLTIP Children: Image@POWER_ICON: X: PARENT_RIGHT + 0 Y: 5 ImageCollection: power-icons ImageName: power-normal Container@SIDEBAR_PRODUCTION: Logic: ClassicProductionLogic X: WINDOW_RIGHT - 226 Y: 279 Width: 226 Height: 250 Children: Container@PALETTE_BACKGROUND: Children: Image@ROW_TEMPLATE: Width: 226 Height: 48 ClickThrough: false ImageCollection: sidebar ImageName: background-iconrow Image@BOTTOM_CAP: Width: 250 Height: 13 ClickThrough: false ImageCollection: sidebar ImageName: background-bottom LogicTicker@PRODUCTION_TICKER: ProductionPalette@PRODUCTION_PALETTE: X: 39 Y: 1 TooltipContainer: TOOLTIP_CONTAINER ReadyText: READY HoldText: ON HOLD IconSize: 58, 48 IconMargin: 2, 0 IconSpriteOffset: 0, 0 MinimumRows: 5 MaximumRows: 6 HotkeyPrefix: Production HotkeyCount: 24 ClickSound: TabClick Container@PRODUCTION_TYPES: X: 6 Y: 2 Width: 25 Height: 274 Children: ProductionTypeButton@BUILDING: Width: 25 Height: 25 VisualHeight: 0 Background: sidebar-button TooltipText: Buildings TooltipContainer: TOOLTIP_CONTAINER ProductionGroup: Building Key: ProductionTypeBuilding Children: Image@ICON: X: 5 Y: 5 ImageCollection: production-icons ProductionTypeButton@INFANTRY: Y: 62 Width: 25 Height: 25 VisualHeight: 0 Background: sidebar-button TooltipText: Infantry TooltipContainer: TOOLTIP_CONTAINER ProductionGroup: Infantry Key: ProductionTypeInfantry Children: Image@ICON: X: 5 Y: 5 ImageCollection: production-icons ProductionTypeButton@VEHICLE: Y: 93 Width: 25 Height: 25 VisualHeight: 0 Background: sidebar-button TooltipText: Light Vehicles TooltipContainer: TOOLTIP_CONTAINER ProductionGroup: Vehicle Key: ProductionTypeVehicle Children: Image@ICON: X: 5 Y: 5 ImageCollection: production-icons ProductionTypeButton@TANKS: Y: 124 Width: 25 Height: 25 VisualHeight: 0 Background: sidebar-button TooltipText: Heavy Vehicles TooltipContainer: TOOLTIP_CONTAINER ProductionGroup: Armor Key: ProductionTypeTank Children: Image@ICON: X: 5 Y: 5 ImageCollection: production-icons ProductionTypeButton@AIRCRAFT: Y: 155 Width: 25 Height: 25 VisualHeight: 0 Background: sidebar-button TooltipText: Aircraft TooltipContainer: TOOLTIP_CONTAINER ProductionGroup: Aircraft Key: ProductionTypeAircraft Children: Image@ICON: X: 5 Y: 5 ImageCollection: production-icons ProductionTypeButton@STARPORT: Y: 186 Width: 25 Height: 25 VisualHeight: 0 Background: sidebar-button TooltipText: Starport TooltipContainer: TOOLTIP_CONTAINER ProductionGroup: Starport Key: ProductionTypeMerchant Children: Image@ICON: X: 5 Y: 5 ImageCollection: production-icons ProductionTypeButton@UPGRADE: # Upgrade is defined after others so it won't be automatically selected after sell or at game start. Y: 31 Width: 25 Height: 25 VisualHeight: 0 Background: sidebar-button TooltipText: Upgrades TooltipContainer: TOOLTIP_CONTAINER ProductionGroup: Upgrade Key: ProductionTypeUpgrade Children: Image@ICON: X: 5 Y: 5 ImageCollection: production-icons Button@SCROLL_UP_BUTTON: Y: 217 Width: 25 Height: 25 VisualHeight: 0 Background: sidebar-button TooltipText: Scroll up TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 5 Y: 5 ImageCollection: scrollbar ImageName: up_arrow Button@SCROLL_DOWN_BUTTON: Y: 248 Width: 25 Height: 25 VisualHeight: 0 Background: sidebar-button TooltipText: Scroll down TooltipContainer: TOOLTIP_CONTAINER Children: Image@ICON: X: 5 Y: 5 ImageCollection: scrollbar ImageName: down_arrow