--[[ Copyright 2007-2019 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] HarkonnenBase = { HConyard, HPower1, HPower2, HBarracks, HOutpost } HarkonnenReinforcements = { easy = { { "light_inf", "trike" }, { "light_inf", "trike" }, { "light_inf", "light_inf", "light_inf", "trike", "trike" } }, normal = { { "light_inf", "trike" }, { "light_inf", "trike" }, { "light_inf", "light_inf", "light_inf", "trike", "trike" }, { "light_inf", "light_inf" }, { "light_inf", "light_inf", "light_inf" }, { "light_inf", "trike" } }, hard = { { "trike", "trike" }, { "light_inf", "trike" }, { "light_inf", "trike" }, { "light_inf", "light_inf", "light_inf", "trike", "trike" }, { "light_inf", "light_inf" }, { "trike", "trike" }, { "light_inf", "light_inf", "light_inf" }, { "light_inf", "trike" }, { "trike", "trike" } } } HarkonnenAttackPaths = { { HarkonnenEntry1.Location, HarkonnenRally1.Location }, { HarkonnenEntry1.Location, HarkonnenRally2.Location }, { HarkonnenEntry2.Location, HarkonnenRally2.Location }, { HarkonnenEntry2.Location, HarkonnenRally3.Location } } HarkonnenAttackDelay = { easy = DateTime.Minutes(5), normal = DateTime.Minutes(2) + DateTime.Seconds(40), hard = DateTime.Minutes(1) + DateTime.Seconds(20) } HarkonnenAttackWaves = { easy = 3, normal = 6, hard = 9 } Tick = function() if player.HasNoRequiredUnits() then harkonnen.MarkCompletedObjective(KillOrdos) end if harkonnen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillHarkonnen) then Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat") player.MarkCompletedObjective(KillHarkonnen) end end WorldLoaded = function() harkonnen = Player.GetPlayer("Harkonnen") player = Player.GetPlayer("Ordos") InitObjectives(player) KillOrdos = harkonnen.AddPrimaryObjective("Kill all Ordos units.") KillHarkonnen = player.AddPrimaryObjective("Destroy all Harkonnen forces.") Camera.Position = OConyard.CenterPosition Trigger.OnAllKilled(HarkonnenBase, function() Utils.Do(harkonnen.GetGroundAttackers(), IdleHunt) end) local path = function() return Utils.Random(HarkonnenAttackPaths) end SendCarryallReinforcements(harkonnen, 0, HarkonnenAttackWaves[Difficulty], HarkonnenAttackDelay[Difficulty], path, HarkonnenReinforcements[Difficulty]) Trigger.AfterDelay(0, ActivateAI) end