--[[ Copyright 2007-2019 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] Yaks = { "yak", "yak", "yak" } Airfields = { Airfield1, Airfield2, Airfield3 } InsertYaks = function() local i = 1 Utils.Do(Yaks, function(yakType) local start = YakEntry.CenterPosition + WVec.New(0, (i - 1) * 1536, Actor.CruiseAltitude(yakType)) local dest = StartJeep.Location + CVec.New(0, 2 * i) local yak = Actor.Create(yakType, true, { CenterPosition = start, Owner = player, Facing = (Map.CenterOfCell(dest) - start).Facing }) yak.Move(dest) yak.ReturnToBase(Airfields[i]) i = i + 1 end) end JeepDemolishingBridge = function() StartJeep.Move(StartJeepMovePoint.Location) Trigger.OnIdle(StartJeep, function() Trigger.ClearAll(StartJeep) if not BridgeBarrel.IsDead then BridgeBarrel.Kill() end local bridge = Map.ActorsInBox(BridgeWaypoint.CenterPosition, Airfield1.CenterPosition, function(self) return self.Type == "bridge1" end)[1] if not bridge.IsDead then bridge.Kill() end end) end WorldLoaded = function() player = Player.GetPlayer("USSR") france = Player.GetPlayer("France") germany = Player.GetPlayer("Germany") Trigger.OnObjectiveAdded(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) Trigger.OnObjectiveCompleted(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) VillageRaidObjective = player.AddPrimaryObjective("Raze the village.") Trigger.OnAllRemovedFromWorld(Airfields, function() player.MarkFailedObjective(VillageRaidObjective) end) JeepDemolishingBridge() Trigger.OnPlayerWon(player, function() Media.PlaySpeechNotification(player, "MissionAccomplished") end) Trigger.OnPlayerLost(player, function() Media.PlaySpeechNotification(player, "MissionFailed") end) Trigger.AfterDelay(DateTime.Seconds(2), InsertYaks) end Tick = function() if france.HasNoRequiredUnits() and germany.HasNoRequiredUnits() then player.MarkCompletedObjective(VillageRaidObjective) end end