clock: idle: Length: * powerdown: disabled: speed Start: 3 ZOffset: 2047 120mm: idle: ZOffset: 1023 50cal: idle: ZOffset: 1023 explosion: Defaults: Length: * ZOffset: 2047 piff: piff piffs: piffpiff water_piff: wpiff water_piffs: wpifpif small_explosion: veh-hit3 med_explosion: veh-hit2 flak_explosion_ground: flak small_explosion_air: flak ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed med_explosion_air: veh-hit1 ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed large_splash: h2o_exp1 napalm: napalm2 building_napalm: napalm2 FlipX: true nuke: atomsfx med_splash: h2o_exp2 self_destruct: art-exp1 artillery_explosion: art-exp1 building: fball1 Offset: 0,-9 small_splash: h2o_exp3 large_explosion: frag1 Offset: -2,0 small_napalm: napalm1 offseted_napalm: napalm1 # Used for E4 Explosion Offset: 0, -6 large_napalm: napalm3 corpse: corpse1 ZOffset: -512 Tick: 1600 UseTilesetExtension: true TilesetOverrides: DESERT: TEMPERAT INTERIOR: TEMPERAT burn-l: idle: Length: * ZOffset: 512 loop: Start: 16 Length: 44 ZOffset: 512 end: Start: 60 Length: 6 ZOffset: 512 burn-m: idle: Length: * ZOffset: 512 loop: Start: 16 Length: 44 ZOffset: 512 end: Start: 60 Length: 6 ZOffset: 512 burn-s: idle: Length: * ZOffset: 512 loop: Start: 12 Length: 46 ZOffset: 512 end: Start: 59 Length: 5 ZOffset: 512 pips: groups: Start: 8 Length: 10 Offset: 9, 5 medic: Start: 20 Offset: 15, 1 #ready: # Start: 3 #hold: # Start: 4 tag-fake: Start: 18 Offset: 0, 2 tag-primary: Start: 2 Offset: 0, 2 pip-empty: pips2 pip-green: pips2 Start: 1 pip-yellow: pips2 Start: 2 pip-gray: pips2 Start: 3 pip-red: pips2 Start: 4 pip-blue: pips2 Start: 5 pip-disguise: pip-disguise Length: * Tick: 300 Offset: 0, -6 v2: idle: Facings: 32 ZOffset: 1023 rallypoint: flag: flagfly Length: * Offset: 11,-5 ZOffset: 2535 circles: fpls Length: * ZOffset: 2047 beacon: Defaults: ZOffset: 2535 arrow: mouse Start: 5 Offset: 1,-12 circles: fpls Length: * ZOffset: 2047 atomicon: lores|atomicon Length: * Offset: 0,-42 pbmbicon: lores|pbmbicon Length: * Offset: 0,-42 camicon: lores|camicon Length: * Offset: 0,-42 pinficon: lores|pinficon Length: * Offset: 0,-42 clock: beaconclock Length: * Offset: 0,-42 smoke_m: idle: Length: * Offset: 2, -5 ZOffset: 512 loop: Start: 49 Length: 42 Offset: 2, -5 ZOffset: 512 end: Start: 26 Length: -26 Offset: 2, -5 ZOffset: 512 dragon: idle: Facings: 32 ZOffset: 1023 smokey: idle: Length: * ZOffset: 1023 bomb: idle: Length: * ZOffset: 1023 missile: idle: Facings: 32 ZOffset: 1023 torpedo: idle: missile Facings: 32 ZOffset: -1023 litning: bright: Length: 4 ZOffset: 1023 dim: Start: 4 Length: 4 ZOffset: 1023 fb1: idle: Length: * ZOffset: 1023 moveflsh: idle: Length: * Tick: 80 ZOffset: 2047 UseTilesetExtension: true TilesetOverrides: DESERT: TEMPERAT select: repair: Start: 2 poweroff: offline: Length: * Tick: 160 ZOffset: 2047 allyrepair: repair: Length: * Tick: 160 ZOffset: 2047 tabs: left-normal: left-pressed: Start: 1 sputnik: idle: Length: * Offset: -4,0 ZOffset: 1023 dd-crnr: idle: Length: * top-left: top-right: Start: 1 bottom-left: Start: 2 bottom-right: Start: 3 fb2: idle: Length: * ZOffset: 1023 fb3: idle: Facings: 32 ZOffset: 1023 fb4: idle: Length: * ZOffset: 1023 scrate: Defaults: ZOffset: -511 idle: land: Start: 1 water: Start: 2 Length: 4 Tick: 500 wcrate: Defaults: ZOffset: -511 idle: land: water: wwcrate Length: * Tick: 500 xcratea: idle: ZOffset: -511 land: Start: 1 ZOffset: -511 water: Start: 2 Length: 4 Tick: 500 ZOffset: -511 xcrateb: idle: ZOffset: -511 land: Start: 1 ZOffset: -511 water: Start: 2 Length: 4 Tick: 500 ZOffset: -511 xcratec: idle: ZOffset: -511 land: Start: 1 ZOffset: -511 water: Start: 2 Length: 4 Tick: 500 ZOffset: -511 xcrated: idle: ZOffset: -511 land: Start: 1 ZOffset: -511 water: Start: 2 Length: 4 Tick: 500 ZOffset: -511 crate-effects: Defaults: ZOffset: 2047 Length: * speed: speed dollar: dollar reveal-map: earth hide-map: empulse fpower: fpower gps: gpsbox invuln: invulbox heal: invun nuke: missile2 parabombs: parabox sonar: sonarbox stealth: stealth2 timequake: tquake armor: armor chrono: chronbox airstrike: deviator levelup: levelup Tick: 200 parach: open: Length: 5 idle: Start: 5 Length: 11 parach-shadow: idle: Length: * bomblet: idle: Length: * ZOffset: 1023 parabomb: open: Length: 8 ZOffset: 1023 idle: Start: 8 Length: 5 ZOffset: 1023 smokland: open: playersmoke Length: 60 Tick: 120 ZOffset: 1023 idle: playersmoke Start: 60 Length: 32 Tick: 120 ZOffset: 1023 fire: 1: fire1 Length: * Offset: 0,-3 ZOffset: 1023 2: fire2 Length: * Offset: 0,-3 ZOffset: 1023 3: fire3 Length: * Offset: 0,-3 ZOffset: 1023 4: fire4 Length: * Offset: 0,-3 ZOffset: 1023 rank: Defaults: Offset: 0, 3 rank-veteran-1: rank-veteran-2: Start: 1 rank-veteran-3: Start: 2 rank-elite: Start: 3 Offset: 1, 3 iconchevrons: veteran: Offset: 2, 2 atomic: up: atomicup Length: * ZOffset: 1023 down: atomicdn Length: * ZOffset: 1023 bubbles: idle: Length: * Tick: 220 mpspawn: idle: Length: * waypoint: idle: Length: * camera: idle: Length: * gpsdot: Infantry: Vehicle: Start: 1 Ship: Start: 2 Helicopter: Start: 3 Plane: Start: 4 Harvester: Start: 5 Structure: Start: 6 Oil: Start: 7 Hospital: Start: 8 Biohazard: Start: 9 Communications: Start: 10 Forward: Start: 11 icon: abomb: atomicon invuln: infxicon chrono: warpicon spyplane: smigicon paratroopers: pinficon gps: gpssicon parabombs: pbmbicon sonar: sonricon quee: idle: Length: 10 damaged-idle: Start: 10 Length: 10 lar1: idle: lar2: idle: minp: idle: ZOffset: -512 icon: jmin minv: idle: ZOffset: -512 icon: jmin overlay: build-valid-desert: build-valid-interior: build-valid-snow: Start: 2 build-valid-temperat: build-invalid: Start: 1 target-select: Start: 2 target-valid-desert: target-valid-interior: target-valid-snow: Start: 2 target-valid-temperat: target-invalid: Start: 1 editor-overlay: copy: overlay Start: 0 paste: overlay Start: 1 resources: Defaults: Length: * UseTilesetExtension: true TilesetOverrides: INTERIOR: TEMPERAT DESERT: TEMPERAT gold01: gold01 gold02: gold02 gold03: gold03 gold04: gold04 gem01: gem01 gem02: gem02 gem03: gem03 gem04: gem04 shroud: shroud: shadow Length: * # Note: The order of smudges and craters determines # the index that is mapped to them in maps scorches: Defaults: Length: * UseTilesetExtension: true TilesetOverrides: INTERIOR: TEMPERAT sc1: sc1 sc2: sc2 sc3: sc3 sc4: sc4 sc5: sc5 sc6: sc6 craters: Defaults: Length: * UseTilesetExtension: true TilesetOverrides: INTERIOR: TEMPERAT cr1: cr1 cr2: cr2 cr3: cr3 cr4: cr4 cr5: cr5 cr6: cr6 mine: idle: UseTilesetExtension: true ZOffset: -1024 gmine: idle: ZOffset: -1024 UseTilesetExtension: true TilesetOverrides: INTERIOR: TEMPERAT railmine: idle: ZOffset: -512 UseTilesetExtension: true TilesetOverrides: INTERIOR: TEMPERAT ctflag: idle: Length: 9 Tick: 50 Offset: 0,-12 bib: mbGAP Length: * UseTilesetExtension: true paratarget: cursor: mouse Start: 82 Length: 8 Tick: 80 paradirection: arrow-t: mouse Start: 1 Y: -7 Offset: 0, -19, 0 arrow-tr: mouse Start: 2 X: 6 Y: -5 Offset: 15, -15, 0 arrow-r: mouse Start: 3 X: 7 Offset: 19, 0, 0 arrow-br: mouse Start: 4 X: 6 Y: 5 Offset: 15, 15, 0 arrow-b: mouse Start: 5 Y: 7 Offset: 0, 19, 0 arrow-bl: mouse Start: 6 X: -6 Y: 5 Offset: -15, 15, 0 arrow-l: mouse Start: 7 X: -8 Offset: -19, 0, 0 arrow-tl: mouse Start: 8 X: -6 y: 5 Offset: -15, -15, 0