NAWALL: Inherits: ^Wall Buildable: Queue: Defense BuildPaletteOrder: 1001 Prerequisites: ~structures.nod SoundOnDamageTransition: DamagedSounds: DestroyedSounds: Valued: Cost: 50 CustomSellValue: Value: 0 Tooltip: Name: Concrete Wall Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks. Health: HP: 300 Armor: Type: Concrete BlocksProjectiles: Height: 640 Crushable: CrushClasses: heavywall LineBuild: NodeTypes: wall, turret NALASR: Inherits: ^Defense Valued: Cost: 500 Tooltip: Name: Laser Turret Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft Buildable: Queue: Defense Prerequisites: nahand, ~structures.nod BuildPaletteOrder: 50 Building: Selectable: Bounds: 40, 30, -8, -6 RequiresPower: DisabledOverlay: Health: HP: 400 Armor: Type: Light RevealsShroud: Range: 5c0 DetectCloaked: Range: 3c0 Turreted: ROT: 10 InitialFacing: 300 Offset: 298,-171,288 AttackTurreted: Armament: Weapon: TurretLaserFire LocalOffset: 352, 0, 224 RenderVoxels: WithVoxelTurret: Power: Amount: -40 SelectionDecorations: VisualBounds: 40, 36, -8, -8 BodyOrientation: QuantizedFacings: 0 NAOBEL: Inherits: ^Defense Valued: Cost: 1500 Tooltip: Name: Obelisk of Light Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft Buildable: Queue: Defense BuildPaletteOrder: 90 Prerequisites: natech, ~structures.nod Building: Footprint: xx xx Dimensions: 2,2 Selectable: Bounds: 88, 42, 0, -6 RequiresPower: DisabledOverlay: Health: HP: 600 Armor: Type: Heavy RevealsShroud: Range: 8c0 Armament: Weapon: ObeliskLaserFire LocalOffset: 1400,210,800 AttackCharge: ChargeAudio: obelpowr.aud InitialChargeDelay: 120 WithChargeOverlay: Sequence: active Palette: player IsPlayerPalette: true WithIdleOverlay@LIGHTS: Sequence: idle-lights Power: Amount: -150 SelectionDecorations: VisualBounds: 88, 72, 0, -12 NASAM: Inherits: ^Defense Valued: Cost: 600 Tooltip: Name: S.A.M. Site Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units Buildable: Queue: Defense Prerequisites: naradr, ~structures.nod BuildPaletteOrder: 60 Building: Selectable: Bounds: 40, 30, -3, -8 RequiresPower: DisabledOverlay: Health: HP: 500 Armor: Type: Light BodyOrientation: QuantizedFacings: 32 RenderRangeCircle: RangeCircleType: aa Turreted: ROT: 10 InitialFacing: 50 AttackTurreted: WithSpriteTurret: Recoils: no Armament: Weapon: RedEye2 LocalOffset: 512,0,512 Power: Amount: -30 SelectionDecorations: VisualBounds: 40, 36, -3, -8 GATICK: Inherits: ^DeployedVehicle Valued: Cost: 800 Tooltip: Name: Tick Tank Health: HP: 350 Armor: Type: Concrete RevealsShroud: Range: 5c0 Turreted: ROT: 6 InitialFacing: 224 Offset: 0,96,224 Armament@PRIMARY: Weapon: 90mm LocalOffset: 448,0,348 UpgradeTypes: eliteweapon UpgradeMaxEnabledLevel: 0 UpgradeMaxAcceptedLevel: 1 MuzzleSequence: muzzle Armament@ELITE: Weapon: 120mmx LocalOffset: 448,0,348 UpgradeTypes: eliteweapon UpgradeMinEnabledLevel: 1 MuzzleSequence: muzzle BodyOrientation: QuantizedFacings: 32 RenderVoxels: WithVoxelBarrel: LocalOffset: 128,0,348 WithVoxelTurret: Transforms: IntoActor: ttnk Facing: 159 TransformSounds: place2.aud NoTransformSounds: Voice: Move WithMuzzleOverlay: GAARTY: Inherits@1: ^DeployedVehicle Valued: Cost: 975 Tooltip: Name: Deployed Artillery Health: HP: 300 Armor: Type: Light RevealsShroud: Range: 9c0 Turreted: ROT: 5 InitialFacing: 128 Offset: 0,0,171 Armament: Weapon: 155mm LocalOffset: 811,0,0 MuzzleSequence: muzzle BodyOrientation: QuantizedFacings: 32 RenderVoxels: LightAmbientColor: 0.4, 0.4, 0.4 WithVoxelBarrel: LocalOffset: 0,0,-512 WithVoxelTurret: Transforms: IntoActor: art2 Facing: 96 TransformSounds: place2.aud NoTransformSounds: Voice: Move WithMuzzleOverlay: NAMISL: Inherits: ^Building Buildable: Queue: Defense BuildPaletteOrder: 100 Prerequisites: natech, ~structures.nod BuildLimit: 1 Valued: Cost: 1300 Tooltip: Name: Nod Missile Silo Description: Launches a devastating missile\nat a target location.\nRequires power to operate. ProvidesPrerequisite: Prerequisite: tech Building: Footprint: xx xx Dimensions: 2,2 Selectable: Bounds: 75,48 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 4c0 WithIdleOverlay@LIGHTS: Sequence: idle-lights Power: Amount: -50 CanPowerDown: IndicatorPalette: mouse PowerupSpeech: EnablePower PowerdownSpeech: DisablePower RequiresPower: DisabledOverlay: ProvidesPrerequisite@buildingname: SupportPowerChargeBar: NukePower: Cursor: nuke Icon: clustermissile ChargeTime: 540 Description: Cluster Missile LongDesc: Launches a conventional warhead\nat a target location. BeginChargeSound: EndChargeSound: 00-i154.aud SelectTargetSound: InsufficientPowerSound: IncomingSound: 00-i150.aud LaunchSound: icbm1.aud MissileWeapon: ClusterMissile SpawnOffset: 0,427,0 DisplayTimer: False DisplayBeacon: False DisplayRadarPing: True BeaconPoster: CameraActor: camera SelectionDecorations: VisualBounds: 75,48