LtRail: ReloadDelay: 60 Range: 6c0 Report: bigggun1.aud Projectile: AreaBeam Speed: 20c0 Duration: 3 DamageInterval: 2 Width: 0c128 BeyondTargetRange: 0c64 Blockable: true Color: 0080FFC8 Warhead@1Dam: SpreadDamage Range: 0, 32 Falloff: 100, 100 Damage: 150 InfDeath: 6 AffectsParent: false ValidStances: Neutral, Enemy Versus: None: 100 Wood: 130 Light: 150 Heavy: 110 Concrete: 5 DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath Warhead@2Dam: SpreadDamage Range: 0, 32 Falloff: 50, 50 # Only does half damage to friendly units Damage: 150 InfDeath: 6 AffectsParent: false ValidStances: Ally Versus: None: 100 Wood: 130 Light: 150 Heavy: 110 Concrete: 5 DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath MechRailgun: ReloadDelay: 60 Range: 8c0 Burst: 2 # for alternating muzzle offsets, dmg/s identical to original BurstDelay: 60 Report: railuse5.aud Projectile: AreaBeam Speed: 20c0 Duration: 3 DamageInterval: 2 Width: 0c128 BeyondTargetRange: 0c64 Blockable: true Color: 00FFFFC8 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 200 Versus: None: 200 Wood: 175 Light: 160 Heavy: 100 Concrete: 25 DamageTypes: Prone100Percent, TriggerProne, FireDeath SonicZap: ReloadDelay: 180 Range: 6c0 Charges: yes Report: sonic4.aud Projectile: AreaBeam Speed: 0c128 Duration: 90 DamageInterval: 5 # Roughly 18 impacts. Width: 0c384 Shape: Flat ZOffset: 2047 BeyondTargetRange: 0c256 Blockable: true Color: 00FFFFC8 Warhead@1Dam: SpreadDamage Range: 0, 32 Falloff: 100, 100 Damage: 8 AffectsParent: false ValidStances: Neutral, Enemy Versus: Heavy: 80 Concrete: 60 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Dam: SpreadDamage Range: 0, 32 Falloff: 50, 50 Damage: 8 InvalidTargets: Disruptor # Does not affect friendly disruptors at all AffectsParent: false ValidStances: Ally Versus: Heavy: 80 Concrete: 60 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath CyCannon: ReloadDelay: 50 Range: 7c0 Report: scrin5b.aud ValidTargets: Ground Projectile: Missile MaximumLaunchSpeed: 192 Blockable: false HorizontalRateOfTurn: 2 Shadow: true Image: TORPEDO Warhead@1Dam: SpreadDamage Spread: 43 Damage: 120 ValidTargets: Ground Versus: None: 350 Wood: 260 Light: 205 Heavy: 150 Concrete: 80 DamageTypes: Prone350Percent, TriggerProne, EnergyDeath Warhead@2Eff: CreateEffect Explosion: large_bang ImpactSound: expnew12.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: small_watersplash ExplosionPalette: player ImpactSound: ssplash3.aud ValidImpactTypes: Water Warhead@4Smu: LeaveSmudge SmudgeType: SmallScorch Proton: ReloadDelay: 50 Range: 5c0 Report: scrin5b.aud Burst: 5 BurstDelay: 3 ValidTargets: Ground Projectile: Bullet Speed: 341 Blockable: false Shadow: true Inaccuracy: 128 Image: TORPEDO RangeLimit: 35 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 20 ValidTargets: Ground Versus: None: 25 Wood: 65 Light: 75 Heavy: 100 Concrete: 60 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosion: small_bang ImpactSound: expnew12.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: small_watersplash ExplosionPalette: player ImpactSound: ssplash3.aud ValidImpactTypes: Water ObeliskLaserFire: ReloadDelay: 1 Range: 10c512 Charges: true Report: obelray1.aud Projectile: LaserZap Width: 170 ZOffset: 2047 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 250 DamageTypes: Prone60Percent, TriggerProne, EnergyDeath TurretLaserFire: ReloadDelay: 40 Range: 5c512 Report: lastur1.aud Projectile: LaserZap Width: 85 BeamDuration: 5 ZOffset: 2047 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 30 DamageTypes: Prone60Percent, TriggerProne, EnergyDeath