using System;
using System.Drawing;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class UnitStanceHoldFireInfo : UnitStanceInfo
{
public override object Create(ActorInitializer init) { return new UnitStanceHoldFire(init.self, this); }
}
///
/// Hold Fire
///
/// Will not perform any attacks automaticly
///
public class UnitStanceHoldFire : UnitStance, ISelectionColorModifier
{
public UnitStanceHoldFire(Actor self, UnitStanceHoldFireInfo info)
{
Info = info;
Active = (self.World.LocalPlayer == self.Owner || (self.Owner.IsBot && Game.IsHost)) ? Info.Default : false;
}
protected override void OnFirstTick(Actor self)
{
if (!self.HasTrait()) return;
if (self.Trait().IsAttacking)
StopAttack(self);
}
public Color GetSelectionColorModifier(Actor self, Color defaultColor)
{
return Active ? Color.SpringGreen : defaultColor;
}
}
}