using System; using System.Collections.Generic; using System.Text; using BluntDirectX.Direct3D; namespace OpenRa.Game { class ConstructionYard : Actor { Animation animation = new Animation( "fact" ); public ConstructionYard(float2 location, int palette) { this.renderLocation = location; this.palette = palette; animation.PlayToEnd( "make" ); } public override Sprite[] CurrentImages { get { return animation.Images; } } public override void Tick( World world, double t ) { animation.Tick( t ); } } }