using System; using System.Collections.Generic; using System.Text; using OpenRa.FileFormats; using BluntDirectX.Direct3D; using System.Drawing; namespace OpenRa.Game { class Refinery : Actor { Animation a = new Animation( "proc" ); public Refinery(float2 location, int palette) { a.PlayToEnd( "idle" ); this.renderLocation = location; this.palette = palette; } public override Sprite[] CurrentImages { get { return a.Images; } } } }