Player: PlaceBuilding: TechTree: SupportPowerManager: ConquestVictoryConditions: WinNotification:accom1.aud LoseNotification:fail1.aud PowerManager: PlayerResources: InitialCash: 5000 ActorGroupProxy: DeveloperMode: HackyAI@Default: Name:Easy AI BuildingFractions: proc: 20% pyle: 5% hand: 5% weap: 5% hq: 2% afld: 5% gtwr: 5% gun: 5% atwr: 5% obli: 5% sam: 1% eye: 1% tmpl: 1% silo: 5% fix: 1% UnitsToBuild: e1: 0% e2: 0% e3: 0% e4: 0% e5: 0% bggy: 0% bike: 0% 1tnk: 0% jeep: 0% mtnk: 0% arty: 0% PlayerColorPalette: BasePalette: terrain PaletteFormat: cnc SurrenderOnDisconnect: World: LoadWidgetAtGameStart: Widget: INGAME_ROOT CncMenuPaletteEffect: ScreenShaker: NukePaletteEffect: CncWaterPaletteRotation: BuildingInfluence: BridgeLayer: Bridges: bridge1, bridge2, bridge3, bridge4 PaletteFromCurrentTileset@terrain: Name: terrain PaletteFromCurrentTileset@static: Name: staticterrain PaletteFromFile@chrome: Name: chrome Filename: temperat.pal PaletteFromFile@effect: Name: effect Filename: temperat.pal PaletteFromRGBA@shadow: Name: shadow R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@highlight: Name: highlight R: 255 G: 255 B: 255 A: 128 PaletteFromRGBA@disabled: Name: disabled R: 0 G: 0 B: 0 A: 180 CncColorPickerPaletteModifier: ShroudPalette@shroud: ShroudPalette@fog: IsFog: yes Name: fog Country@gdi: Name: GDI Race: gdi Country@nod: Name: Nod Race: nod ChooseBuildTabOnSelect: BibLayer: ResourceLayer: ResourceType@green-tib: ResourceType: 1 Palette: staticterrain TerrainType: Tiberium SpriteNames: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12 ValuePerUnit: 30 Name: Tiberium PipColor: Green AllowedTerrainTypes: Clear,Road AllowUnderActors: false ResourceType@blue-tib: ResourceType: 2 Palette: staticterrain TerrainType: BlueTiberium SpriteNames: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12 ValuePerUnit: 60 Name: Blue Tiberium # todo: add a blue pip. PipColor: Red AllowedTerrainTypes: Clear,Road AllowUnderActors: false SmudgeLayer@SCORCH: Type:Scorch SmokePercentage:50 Types:sc1,sc2,sc3,sc4,sc5,sc6 Depths:1,1,1,1,1,1 SmudgeLayer@CRATER: Type:Crater Types:cr1,cr2,cr3,cr4,cr5,cr6 Depths:5,5,5,5,5,5 SpawnMapActors: CreateMPPlayers: SpawnMPUnits: MPStartLocations: EvaAlerts: RadarUp: comcntr1.aud RadarDown: powrdn1.aud BuildingCannotPlaceAudio: deploy1.aud CashTickUp: CashTickDown: LowPower: lopower1.aud SilosNeeded: silos1.aud PrimaryBuildingSelected: pribldg1.aud AbilityInsufficientPower: nopower1.aud LevelUp: text2.aud SpatialBins: BinSize: 4 Shroud: CrateSpawner: Minimum: 1 Maximum: 3 SpawnInterval: 120 WaterChance: 0 PathFinder: ValidateOrder: CRATE: Tooltip: Name: Crate Crate: Lifetime: 120 TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach GiveCashCrateAction: Amount: 1000 SelectionShares: 20 Effect: dollar RevealMapCrateAction: SelectionShares: 1 Effect: reveal-map HideMapCrateAction: SelectionShares: 5 Effect: hide-map LevelUpCrateAction: SelectionShares: 20 ExplodeCrateAction@fire: Weapon: Napalm.Crate SelectionShares: 5 ExplodeCrateAction@boom: Weapon: Atomic SelectionShares: 5 CloakCrateAction: SelectionShares: 5 InitialDelay: 5 CloakDelay: 5 CloakSound: appear1.aud UncloakSound: appear1.aud Effect: stealth ExcludedActorTypes: e1,e2,e3,e4,e5,e6,rmbo,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10 GiveMcvCrateAction: SelectionShares: 2 NoBaseSelectionShares: 9001 Unit: mcv RenderUnit: BelowUnits: mpspawn: Waypoint: RenderEditorOnly: waypoint: Waypoint: RenderEditorOnly: