#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Reflection; using OpenRA.Support; namespace OpenRA.Graphics { public sealed class Renderer : IDisposable { public SpriteRenderer WorldSpriteRenderer { get; private set; } public SpriteRenderer WorldRgbaSpriteRenderer { get; private set; } public QuadRenderer WorldQuadRenderer { get; private set; } public LineRenderer WorldLineRenderer { get; private set; } public VoxelRenderer WorldVoxelRenderer { get; private set; } public LineRenderer LineRenderer { get; private set; } public SpriteRenderer RgbaSpriteRenderer { get; private set; } public SpriteRenderer SpriteRenderer { get; private set; } public IReadOnlyDictionary Fonts; internal IGraphicsDevice Device { get; private set; } internal int SheetSize { get; private set; } internal int TempBufferSize { get; private set; } internal int TempBufferCount { get; private set; } readonly Queue> tempBuffers = new Queue>(); readonly Stack scissorState = new Stack(); SheetBuilder fontSheetBuilder; Size? lastResolution; int2? lastScroll; float? lastZoom; ITexture currentPaletteTexture; IBatchRenderer currentBatchRenderer; public Renderer(GraphicSettings graphicSettings, ServerSettings serverSettings) { var resolution = GetResolution(graphicSettings); var rendererName = serverSettings.Dedicated ? "Null" : graphicSettings.Renderer; var rendererPath = Platform.ResolvePath(".", "OpenRA.Renderer." + rendererName + ".dll"); Device = CreateDevice(Assembly.LoadFile(rendererPath), resolution.Width, resolution.Height, graphicSettings.Mode); if (!serverSettings.Dedicated) { TempBufferSize = graphicSettings.BatchSize; TempBufferCount = graphicSettings.NumTempBuffers; SheetSize = graphicSettings.SheetSize; } WorldSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp")); WorldRgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba")); WorldLineRenderer = new LineRenderer(this, Device.CreateShader("line")); WorldVoxelRenderer = new VoxelRenderer(this, Device.CreateShader("vxl")); LineRenderer = new LineRenderer(this, Device.CreateShader("line")); WorldQuadRenderer = new QuadRenderer(this, Device.CreateShader("line")); RgbaSpriteRenderer = new SpriteRenderer(this, Device.CreateShader("rgba")); SpriteRenderer = new SpriteRenderer(this, Device.CreateShader("shp")); for (var i = 0; i < TempBufferCount; i++) tempBuffers.Enqueue(Device.CreateVertexBuffer(TempBufferSize)); } static Size GetResolution(GraphicSettings graphicsSettings) { var size = (graphicsSettings.Mode == WindowMode.Windowed) ? graphicsSettings.WindowedSize : graphicsSettings.FullscreenSize; return new Size(size.X, size.Y); } static IGraphicsDevice CreateDevice(Assembly rendererDll, int width, int height, WindowMode window) { foreach (RendererAttribute r in rendererDll.GetCustomAttributes(typeof(RendererAttribute), false)) { var factory = (IDeviceFactory)r.Type.GetConstructor(Type.EmptyTypes).Invoke(null); return factory.Create(new Size(width, height), window); } throw new InvalidOperationException("Renderer DLL is missing RendererAttribute to tell us what type to use!"); } public void InitializeFonts(Manifest m) { using (new Support.PerfTimer("SpriteFonts")) { if (fontSheetBuilder != null) fontSheetBuilder.Dispose(); fontSheetBuilder = new SheetBuilder(SheetType.BGRA); Fonts = m.Fonts.ToDictionary(x => x.Key, x => new SpriteFont(Platform.ResolvePath(x.Value.First), x.Value.Second, fontSheetBuilder)).AsReadOnly(); } } public void BeginFrame(int2 scroll, float zoom) { Device.Clear(); SetViewportParams(scroll, zoom); } public void SetViewportParams(int2 scroll, float zoom) { var resolutionChanged = lastResolution != Resolution; if (resolutionChanged) { lastResolution = Resolution; RgbaSpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero); SpriteRenderer.SetViewportParams(Resolution, 1f, int2.Zero); LineRenderer.SetViewportParams(Resolution, 1f, int2.Zero); } // If zoom evaluates as different due to floating point weirdness that's OK, setting the parameters again is harmless. if (resolutionChanged || lastScroll != scroll || lastZoom != zoom) { lastScroll = scroll; lastZoom = zoom; WorldRgbaSpriteRenderer.SetViewportParams(Resolution, zoom, scroll); WorldSpriteRenderer.SetViewportParams(Resolution, zoom, scroll); WorldVoxelRenderer.SetViewportParams(Resolution, zoom, scroll); WorldLineRenderer.SetViewportParams(Resolution, zoom, scroll); WorldQuadRenderer.SetViewportParams(Resolution, zoom, scroll); } } public void SetPalette(HardwarePalette palette) { if (palette.Texture == currentPaletteTexture) return; Flush(); currentPaletteTexture = palette.Texture; RgbaSpriteRenderer.SetPalette(currentPaletteTexture); SpriteRenderer.SetPalette(currentPaletteTexture); WorldSpriteRenderer.SetPalette(currentPaletteTexture); WorldRgbaSpriteRenderer.SetPalette(currentPaletteTexture); WorldVoxelRenderer.SetPalette(currentPaletteTexture); } public void EndFrame(IInputHandler inputHandler) { Flush(); Device.PumpInput(inputHandler); Device.Present(); } public void DrawBatch(IVertexBuffer vertices, int firstVertex, int numVertices, PrimitiveType type) where T : struct { vertices.Bind(); Device.DrawPrimitives(type, firstVertex, numVertices); PerfHistory.Increment("batches", 1); } public void Flush() { CurrentBatchRenderer = null; } public void SetLineWidth(float width) { Device.SetLineWidth(width); } public Size Resolution { get { return Device.WindowSize; } } internal IVertexBuffer GetTempVertexBuffer() { return tempBuffers.Peek(); } public interface IBatchRenderer { void Flush(); } public IBatchRenderer CurrentBatchRenderer { get { return currentBatchRenderer; } set { if (currentBatchRenderer == value) return; if (currentBatchRenderer != null) currentBatchRenderer.Flush(); currentBatchRenderer = value; } } public void EnableScissor(Rectangle rect) { // Must remain inside the current scissor rect if (scissorState.Any()) rect.Intersect(scissorState.Peek()); Flush(); Device.EnableScissor(rect.Left, rect.Top, rect.Width, rect.Height); scissorState.Push(rect); } public void DisableScissor() { scissorState.Pop(); Flush(); // Restore previous scissor rect if (scissorState.Any()) { var rect = scissorState.Peek(); Device.EnableScissor(rect.Left, rect.Top, rect.Width, rect.Height); } else Device.DisableScissor(); } public void EnableDepthBuffer() { Flush(); Device.EnableDepthBuffer(); } public void DisableDepthBuffer() { Flush(); Device.DisableDepthBuffer(); } public void GrabWindowMouseFocus() { Device.GrabWindowMouseFocus(); } public void ReleaseWindowMouseFocus() { Device.ReleaseWindowMouseFocus(); } public void Dispose() { Device.Dispose(); WorldVoxelRenderer.Dispose(); foreach (var buffer in tempBuffers) buffer.Dispose(); tempBuffers.Clear(); if (fontSheetBuilder != null) fontSheetBuilder.Dispose(); } public string GetClipboardText() { return Device.GetClipboardText(); } } }