#region Copyright & License Information /* * Copyright 2007-2019 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Diagnostics.CodeAnalysis; using System.Runtime.InteropServices; namespace OpenRA { [SuppressMessage("StyleCop.CSharp.NamingRules", "SA1300:ElementMustBeginWithUpperCaseLetter", Justification = "Mimic a built-in type alias.")] [StructLayout(LayoutKind.Sequential)] public struct float3 : IEquatable { public readonly float X, Y, Z; public float2 XY { get { return new float2(X, Y); } } public float3(float x, float y, float z) { X = x; Y = y; Z = z; } public float3(float2 xy, float z) { X = xy.X; Y = xy.Y; Z = z; } public static implicit operator float3(int2 src) { return new float3(src.X, src.Y, 0); } public static implicit operator float3(float2 src) { return new float3(src.X, src.Y, 0); } public static float3 operator +(float3 a, float3 b) { return new float3(a.X + b.X, a.Y + b.Y, a.Z + b.Z); } public static float3 operator -(float3 a, float3 b) { return new float3(a.X - b.X, a.Y - b.Y, a.Z - b.Z); } public static float3 operator -(float3 a) { return new float3(-a.X, -a.Y, -a.Z); } public static float3 operator *(float3 a, float3 b) { return new float3(a.X * b.X, a.Y * b.Y, a.Z * b.Z); } public static float3 operator *(float a, float3 b) { return new float3(a * b.X, a * b.Y, a * b.Z); } public static float3 operator /(float3 a, float3 b) { return new float3(a.X / b.X, a.Y / b.Y, a.Z / b.Z); } public static float3 operator /(float3 a, float b) { return new float3(a.X / b, a.Y / b, a.Z / b); } public static float3 Lerp(float3 a, float3 b, float t) { return new float3( float2.Lerp(a.X, b.X, t), float2.Lerp(a.Y, b.Y, t), float2.Lerp(a.Z, b.Z, t)); } public static bool operator ==(float3 me, float3 other) { return me.X == other.X && me.Y == other.Y && me.Z == other.Z; } public static bool operator !=(float3 me, float3 other) { return !(me == other); } public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode(); } public bool Equals(float3 other) { return other == this; } public override bool Equals(object obj) { var o = obj as float3?; return o != null && o == this; } public override string ToString() { return "{0},{1},{2}".F(X, Y, Z); } public static readonly float3 Zero = new float3(0, 0, 0); } }