World: LuaScript: Scripts: gdi06.lua MusicPlaylist: BackgroundMusic: rain-ambient StartingMusic: rain WeatherOverlay: ParticleDensityFactor: 0.0007625 ChangingWindLevel: true WindLevels: -5, -3, -2, 0, 2, 3, 5 WindTick: 150, 550 InstantWindChanges: false UseSquares: false ScatterDirection: 0, 0 Gravity: 8.00, 12.00 SwingOffset: 0, 0 SwingSpeed: 0, 0 SwingAmplitude: 0, 0 ParticleColors: 304074, 28386C, 202C60, 182C54 LineTailAlphaValue: 150 ParticleSize: 1, 1 GlobalLightingPaletteEffect: Red: 0.75 Green: 0.85 Blue: 1.5 Ambient: 0.35 MissionData: Briefing: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out. BriefingVideo: gdi6.vqa StartVideo: nitejump.vqa WinVideo: sabotage.vqa LossVideo: gdilose.vqa MapOptions: Difficulties: Easy, Normal, Hard ShortGameLocked: True ShortGameEnabled: True Player: PlayerResources: DefaultCash: 0 FLARE: RevealsShroud: Range: 5c0 OLDLST: Inherits: LST -WithRoof: -Selectable: RejectsOrders: Cargo: Types: disabled SAM: SpawnActorOnDeath: Actor: e1 RMBO: MustBeDestroyed: RequiredForShortGame: true AutoTarget: TargetWhenIdle: false TargetWhenDamaged: true Health: HP: 150 RMBO.easy: Inherits: RMBO Health: HP: 300 SelfHealing: Ticks: 10 HealIfBelow: 50% DamageCooldown: 200 RenderSprites: Image: RMBO RMBO.hard: Inherits: RMBO AutoTarget: TargetWhenDamaged: false RenderSprites: Image: RMBO E3.sticky: Inherits: E3 AutoTarget: AllowMovement: false RenderSprites: Image: E3