using System; using System.Collections.Generic; using System.Text; using System.Drawing; using BluntDirectX.Direct3D; namespace OpenRa.Game { class Viewport { readonly Size clientSize; readonly float2 mapSize; float2 scrollPosition; public PointF ScrollPosition { get { return scrollPosition.ToPointF(); } } public Size ClientSize { get { return clientSize; } } public void Scroll(float2 delta) { scrollPosition = (scrollPosition + delta).Constrain(new Range(float2.Zero, mapSize)); } public Viewport(Size clientSize, float2 mapSize) { this.clientSize = clientSize; this.mapSize = 24 * mapSize - new float2(clientSize) + new float2(128, 0); } } }