#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.RA.Render { public class WithVoxelUnloadBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, IRenderActorPreviewVoxelsInfo, Requires { [Desc("Voxel sequence name to use when docked to a refinery.")] public readonly string UnloadSequence = "unload"; [Desc("Voxel sequence name to use when undocked from a refinery.")] public readonly string IdleSequence = "idle"; public object Create(ActorInitializer init) { return new WithVoxelUnloadBody(init.self, this); } public IEnumerable RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p) { var body = init.Actor.Traits.Get(); var voxel = VoxelProvider.GetVoxel(image, "idle"); yield return new VoxelAnimation(voxel, () => WVec.Zero, () => new[]{ body.QuantizeOrientation(orientation, facings) }, () => false, () => 0); } public int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai) { return 0; } } public class WithVoxelUnloadBody : IAutoSelectionSize { public bool Docked; readonly int2 size; public WithVoxelUnloadBody(Actor self, WithVoxelUnloadBodyInfo info) { var body = self.Trait(); var rv = self.Trait(); var idleVoxel = VoxelProvider.GetVoxel(rv.Image, info.IdleSequence); rv.Add(new VoxelAnimation(idleVoxel, () => WVec.Zero, () => new[]{ body.QuantizeOrientation(self, self.Orientation) }, () => Docked, () => 0)); // Selection size var rvi = self.Info.Traits.Get(); var s = (int)(rvi.Scale * idleVoxel.Size.Aggregate(Math.Max)); size = new int2(s, s); var unloadVoxel = VoxelProvider.GetVoxel(rv.Image, info.UnloadSequence); rv.Add(new VoxelAnimation(unloadVoxel, () => WVec.Zero, () => new[]{ body.QuantizeOrientation(self, self.Orientation) }, () => !Docked, () => 0)); } public int2 SelectionSize(Actor self) { return size; } } }