#region Copyright & License Information /* * Copyright 2007-2012 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.FileFormats; using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Air; using OpenRA.Network; using OpenRA.Scripting; using OpenRA.Traits; namespace OpenRA.Mods.RA.Missions { class Allies01ScriptInfo : TraitInfo, Requires { } class Allies01Script : IWorldLoaded, ITick { static readonly string[] Objectives = { "Find Einstein. Tanya and Einstein must survive.", "Wait for the helicopter and extract Einstein. Tanya and Einstein must survive." }; int currentObjective; Player allies; Player soviets; Actor insertionLZ; Actor extractionLZ; Actor lab; Actor insertionLZEntryPoint; Actor extractionLZEntryPoint; Actor chinookExitPoint; Actor shipSpawnPoint; Actor shipMovePoint; Actor einstein; Actor einsteinChinook; Actor tanya; Actor attackEntryPoint1; Actor attackEntryPoint2; World world; static readonly string[] Taunts = { "laugh1.aud", "lefty1.aud", "cmon1.aud", "gotit1.aud" }; static readonly string[] Ships = { "ca", "ca", "ca", "ca" }; static readonly string[] Patrol = { "e1", "dog", "e1" }; static readonly string[] AttackWave = { "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "dog" }; static readonly string[] LastAttackWaveAddition = { "3tnk", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2" }; int currentAttackWaveFrameNumber; int currentAttackWave; const int EinsteinChinookAttackWave = 5; const int LabClearRange = 5; const string EinsteinName = "einstein"; const string TanyaName = "e7"; const string ChinookName = "tran"; const string SignalFlareName = "flare"; void DisplayObjective() { Game.AddChatLine(Color.LimeGreen, "Objective", Objectives[currentObjective]); Sound.Play("bleep6.aud"); } void MissionFailed(string text) { if (allies.WinState != WinState.Undefined) { return; } allies.WinState = WinState.Lost; foreach (var actor in world.Actors.Where(a => a.IsInWorld && a.Owner == allies && !a.IsDead())) { actor.Kill(actor); } Game.AddChatLine(Color.Red, "Mission failed", text); Sound.Play("misnlst1.aud"); } void MissionAccomplished(string text) { if (allies.WinState != WinState.Undefined) { return; } allies.WinState = WinState.Won; Game.AddChatLine(Color.Blue, "Mission accomplished", text); Sound.Play("misnwon1.aud"); } public void Tick(Actor self) { if (allies.WinState != WinState.Undefined) { return; } // display current objective every so often if (world.FrameNumber % 1500 == 1) { DisplayObjective(); } // taunt every so often if (world.FrameNumber % 1000 == 0) { Sound.Play(Taunts[world.SharedRandom.Next(Taunts.Length)]); } // objectives if (currentObjective == 0) { if (AlliesControlLab()) { SpawnSignalFlare(); Sound.Play("flaren1.aud"); SpawnEinsteinAtLab(); SendShips(); currentObjective++; DisplayObjective(); currentAttackWaveFrameNumber = world.FrameNumber; } if (lab.Destroyed) { MissionFailed("Einstein was killed."); } } else if (currentObjective == 1) { if (world.FrameNumber >= currentAttackWaveFrameNumber + 600) { Sound.Play("enmyapp1.aud"); SendAttackWave(AttackWave); currentAttackWave++; currentAttackWaveFrameNumber = world.FrameNumber; if (currentAttackWave >= EinsteinChinookAttackWave) { SendAttackWave(LastAttackWaveAddition); } if (currentAttackWave == EinsteinChinookAttackWave) { FlyEinsteinFromExtractionLZ(); } } if (einsteinChinook != null) { if (einsteinChinook.Destroyed) { MissionFailed("The extraction helicopter was destroyed."); } else if (!world.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait().Passengers.Contains(einstein)) { MissionAccomplished("Einstein was rescued."); } } } if (tanya != null && tanya.Destroyed) { MissionFailed("Tanya was killed."); } else if (einstein != null && einstein.Destroyed) { MissionFailed("Einstein was killed."); } ManageSovietOre(); } void ManageSovietOre() { var res = soviets.PlayerActor.Trait(); res.TakeOre(res.Ore); res.TakeCash(res.Cash); } void SpawnSignalFlare() { world.CreateActor(SignalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) }); } void SendAttackWave(IEnumerable wave) { foreach (var unit in wave) { var spawnActor = world.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2; var actor = world.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) }); Activity innerActivity; if (einstein != null && einstein.IsInWorld) { innerActivity = new Attack(Target.FromActor(einstein), 3); } else { innerActivity = new Move.Move(extractionLZ.Location, 3); } actor.QueueActivity(new AttackMove.AttackMoveActivity(actor, innerActivity)); } } void SendPatrol() { for (int i = 0; i < Patrol.Length; i++) { var actor = world.CreateActor(Patrol[i], new TypeDictionary { new OwnerInit(soviets), new LocationInit(insertionLZ.Location + new CVec(-1 + i, 10 + i * 2)) }); actor.QueueActivity(new Move.Move(insertionLZ.Location)); } } IEnumerable UnitsNearActor(Actor actor, int range) { return world.FindUnitsInCircle(actor.CenterLocation, Game.CellSize * range) .Where(a => a.IsInWorld && a != world.WorldActor && !a.Destroyed && a.HasTrait() && !a.Owner.NonCombatant); } bool AlliesControlLab() { var units = UnitsNearActor(lab, LabClearRange); return units.Any() && units.All(a => a.Owner == allies); } void SpawnEinsteinAtLab() { einstein = world.CreateActor(EinsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) }); einstein.QueueActivity(new Move.Move(lab.Location - new CVec(0, 2))); } void SendShips() { for (int i = 0; i < Ships.Length; i++) { var actor = world.CreateActor(Ships[i], new TypeDictionary { new OwnerInit(allies), new LocationInit(shipSpawnPoint.Location + new CVec(i * 2, 0)) }); actor.QueueActivity(new Move.Move(shipMovePoint.Location + new CVec(i * 4, 0))); } } void FlyEinsteinFromExtractionLZ() { einsteinChinook = world.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) }); einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation)); einsteinChinook.QueueActivity(new Turn(0)); einsteinChinook.QueueActivity(new HeliLand(true, 0)); einsteinChinook.QueueActivity(new WaitFor(() => einsteinChinook.Trait().Passengers.Contains(einstein))); einsteinChinook.QueueActivity(new Wait(150)); einsteinChinook.QueueActivity(new HeliFly(chinookExitPoint.CenterLocation)); einsteinChinook.QueueActivity(new RemoveSelf()); } void FlyTanyaToInsertionLZ() { tanya = world.CreateActor(false, TanyaName, new TypeDictionary { new OwnerInit(allies) }); var chinook = world.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) }); chinook.Trait().Load(chinook, tanya); chinook.QueueActivity(new HeliFly(insertionLZ.CenterLocation)); chinook.QueueActivity(new Turn(0)); chinook.QueueActivity(new HeliLand(true, 0)); chinook.QueueActivity(new UnloadCargo(true)); chinook.QueueActivity(new CallFunc(() => Sound.Play("laugh1.aud"))); chinook.QueueActivity(new CallFunc(() => tanya.QueueActivity(new Move.Move(insertionLZ.Location - new CVec(1, 0))))); chinook.QueueActivity(new Wait(150)); chinook.QueueActivity(new HeliFly(chinookExitPoint.CenterLocation)); chinook.QueueActivity(new RemoveSelf()); } void SetAlliedUnitsToDefensiveStance() { foreach (var actor in world.Actors.Where(a => a.IsInWorld && a.Owner == allies && !a.IsDead())) { var at = actor.TraitOrDefault(); if (at != null) { at.predictedStance = UnitStance.Defend; } var order = new Order("SetUnitStance", actor, false) { TargetLocation = new CPos((int)UnitStance.Defend, 0) }; if (Game.IsHost) { world.IssueOrder(order); } } } public void WorldLoaded(World w) { world = w; allies = w.Players.Single(p => p.InternalName == "Allies"); soviets = w.Players.Single(p => p.InternalName == "Soviets"); var actors = w.WorldActor.Trait().Actors; insertionLZ = actors["InsertionLZ"]; extractionLZ = actors["ExtractionLZ"]; lab = actors["Lab"]; insertionLZEntryPoint = actors["InsertionLZEntryPoint"]; chinookExitPoint = actors["ChinookExitPoint"]; extractionLZEntryPoint = actors["ExtractionLZEntryPoint"]; shipSpawnPoint = actors["ShipSpawnPoint"]; shipMovePoint = actors["ShipMovePoint"]; attackEntryPoint1 = actors["SovietAttackEntryPoint1"]; attackEntryPoint2 = actors["SovietAttackEntryPoint2"]; SetAlliedUnitsToDefensiveStance(); Game.MoveViewport(insertionLZ.Location.ToFloat2()); Game.ConnectionStateChanged += StopMusic; Media.PlayFMVFullscreen(w, "ally1.vqa", () => { Media.PlayFMVFullscreen(w, "landing.vqa", () => { FlyTanyaToInsertionLZ(); SendPatrol(); PlayMusic(); }); }); } void PlayMusic() { if (!Rules.InstalledMusic.Any()) { return; } var track = Rules.InstalledMusic.Random(Game.CosmeticRandom); Sound.PlayMusicThen(track.Value, PlayMusic); } void StopMusic(OrderManager orderManager) { if (!orderManager.GameStarted) { Sound.StopMusic(); Game.ConnectionStateChanged -= StopMusic; } } } }