#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using OpenRA.Graphics; namespace OpenRA.Widgets { [Flags] public enum ScrollDirection { None = 0, Up = 1, Left = 2, Down = 4, Right = 8 } class ViewportScrollControllerWidget : Widget { public int EdgeScrollThreshold = 15; ScrollDirection Keyboard; ScrollDirection Edge; public ViewportScrollControllerWidget() : base() { } protected ViewportScrollControllerWidget(ViewportScrollControllerWidget widget) : base(widget) {} public override void DrawInner( WorldRenderer wr ) {} public override bool HandleInputInner(MouseInput mi) { if (mi.Event == MouseInputEvent.Move && (mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right))) { int InverseScroll = Game.Settings.Game.InverseDragScroll ? -1 : 1; Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * InverseScroll); return true; } return false; } public override string GetCursor(int2 pos) { if (!Game.Settings.Game.ViewportEdgeScroll) return null; if (Edge.Includes(ScrollDirection.Up) && Edge.Includes(ScrollDirection.Left)){ ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections(); if(BlockedDirections.Includes(ScrollDirection.Up) && BlockedDirections.Includes(ScrollDirection.Left)) return "scroll-tl-blocked"; else return "scroll-tl"; } if (Edge.Includes(ScrollDirection.Up) && Edge.Includes(ScrollDirection.Right)){ ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections(); if (BlockedDirections.Includes(ScrollDirection.Up) && BlockedDirections.Includes(ScrollDirection.Right)) return "scroll-tr-blocked"; else return "scroll-tr"; } if (Edge.Includes(ScrollDirection.Down) && Edge.Includes(ScrollDirection.Left)){ ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections(); if (BlockedDirections.Includes(ScrollDirection.Down) && BlockedDirections.Includes(ScrollDirection.Left)) return "scroll-bl-blocked"; else return "scroll-bl"; } if (Edge.Includes(ScrollDirection.Down) && Edge.Includes(ScrollDirection.Right)){ ScrollDirection BlockedDirections = Game.viewport.GetBlockedDirections(); if (BlockedDirections.Includes(ScrollDirection.Down) && BlockedDirections.Includes(ScrollDirection.Right)) return "scroll-br-blocked"; else return "scroll-br"; } if (Edge.Includes(ScrollDirection.Up)) if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Up)) return "scroll-t-blocked"; else return "scroll-t"; if (Edge.Includes(ScrollDirection.Down)) if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Down)) return "scroll-b-blocked"; else return "scroll-b"; if (Edge.Includes(ScrollDirection.Left)) if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Left)) return "scroll-l-blocked"; else return "scroll-l"; if (Edge.Includes(ScrollDirection.Right)) if (Game.viewport.GetBlockedDirections().Includes(ScrollDirection.Right)) return "scroll-r-blocked"; else return "scroll-r"; return null; } public override bool LoseFocus (MouseInput mi) { Keyboard = ScrollDirection.None; return base.LoseFocus(mi); } public override bool HandleKeyPressInner(KeyInput e) { switch (e.KeyName) { case "up": Keyboard = Keyboard.Set(ScrollDirection.Up, (e.Event == KeyInputEvent.Down)); return true; case "down": Keyboard = Keyboard.Set(ScrollDirection.Down, (e.Event == KeyInputEvent.Down)); return true; case "left": Keyboard = Keyboard.Set(ScrollDirection.Left, (e.Event == KeyInputEvent.Down)); return true; case "right": Keyboard = Keyboard.Set(ScrollDirection.Right, (e.Event == KeyInputEvent.Down)); return true; } return false; } public override void Tick() { Edge = ScrollDirection.None; if (Game.Settings.Game.ViewportEdgeScroll && Game.HasInputFocus) { // Check for edge-scroll if (Viewport.LastMousePos.X < EdgeScrollThreshold) Edge = Edge.Set(ScrollDirection.Left, true); if (Viewport.LastMousePos.Y < EdgeScrollThreshold) Edge = Edge.Set(ScrollDirection.Up, true); if (Viewport.LastMousePos.X >= Game.viewport.Width - EdgeScrollThreshold) Edge = Edge.Set(ScrollDirection.Right, true); if (Viewport.LastMousePos.Y >= Game.viewport.Height - EdgeScrollThreshold) Edge = Edge.Set(ScrollDirection.Down, true); } if(Keyboard != ScrollDirection.None || Edge != ScrollDirection.None) { var scroll = new float2(0, 0); // Modified to use the ViewportEdgeScrollStep setting - Gecko if (Keyboard.Includes(ScrollDirection.Up) || Edge.Includes(ScrollDirection.Up)) scroll += new float2(0, -1); if (Keyboard.Includes(ScrollDirection.Right) || Edge.Includes(ScrollDirection.Right)) scroll += new float2(1, 0); if (Keyboard.Includes(ScrollDirection.Down) || Edge.Includes(ScrollDirection.Down)) scroll += new float2(0, 1); if (Keyboard.Includes(ScrollDirection.Left) || Edge.Includes(ScrollDirection.Left)) scroll += new float2(-1, 0); float length = Math.Max(1, scroll.Length); scroll.X = (scroll.X / length) * Game.Settings.Game.ViewportEdgeScrollStep; scroll.Y = (scroll.Y / length) * Game.Settings.Game.ViewportEdgeScrollStep; Game.viewport.Scroll(scroll); } } public override Widget Clone() { return new ViewportScrollControllerWidget(this); } } public static class ViewportExts { public static bool Includes(this ScrollDirection d, ScrollDirection s) { return (d & s) == s; } public static ScrollDirection Set(this ScrollDirection d, ScrollDirection s, bool val) { return (d.Includes(s) != val) ? d ^ s : d; } } }