#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Drawing; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.Common.Widgets { public class StrategicProgressWidget : Widget { readonly World world; bool initialised = false; [ObjectCreator.UseCtor] public StrategicProgressWidget(World world) { IsVisible = () => true; this.world = world; } public override void Draw() { if (!initialised) Init(); if (!IsVisible()) return; var rb = RenderBounds; var offset = int2.Zero; var svc = world.Players.Select(p => p.PlayerActor.TraitOrDefault()).FirstOrDefault(); var totalWidth = svc.Total * 32; var curX = -totalWidth / 2; foreach (var a in svc.AllPoints) { WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "critical_unowned"), offset + new float2(rb.Left + curX, rb.Top)); if (world.LocalPlayer != null && WorldUtils.AreMutualAllies(a.Owner, world.LocalPlayer)) WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "player_owned"), offset + new float2(rb.Left + curX, rb.Top)); else if (!a.Owner.NonCombatant) WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "enemy_owned"), offset + new float2(rb.Left + curX, rb.Top)); curX += 32; } offset += new int2(0, 32); if (world.LocalPlayer == null) return; var pendingWinner = FindFirstWinningPlayer(world); if (pendingWinner == null) return; var winnerSvc = pendingWinner.PlayerActor.Trait(); var isVictory = pendingWinner == world.LocalPlayer || !WorldUtils.AreMutualAllies(pendingWinner, world.LocalPlayer); var tc = "Strategic {0} in {1}".F( isVictory ? "victory" : "defeat", WidgetUtils.FormatTime(winnerSvc.TicksLeft, world.Timestep)); var font = Game.Renderer.Fonts["Bold"]; var size = font.Measure(tc); font.DrawTextWithContrast(tc, offset + new float2(rb.Left - size.X / 2 + 1, rb.Top + 1), Color.White, Color.Black, 1); offset += new int2(0, size.Y + 1); } public Player FindFirstWinningPlayer(World world) { // loop through all players, see who is 'winning' and get the one with the shortest 'time to win' var shortest = int.MaxValue; Player shortestPlayer = null; foreach (var p in world.Players.Where(p => !p.NonCombatant)) { var svc = p.PlayerActor.Trait(); if (svc.Holding && svc.TicksLeft > 0 && svc.TicksLeft < shortest) { shortest = svc.TicksLeft; shortestPlayer = p; } } return shortestPlayer; } void Init() { var visible = world.ActorsHavingTrait().Any() && world.ActorsHavingTrait().Any(); IsVisible = () => visible; initialised = true; } } }