Crush: Warhead: ImpactSound: CRUSH1 Damage: 100 Demolish: Warhead: ImpactSound: EXPLLG2 Explosion: building Atomic: Warhead: Damage: 1800 Spread: 64 Versus: None: 100% Wood: 100% Light: 100% Heavy: 50% Concrete: 50% Explosion: nuke InfDeath: 5 ImpactSound: EXPLLG2 CrateNuke: Warhead: Damage: 800 Spread: 50 Versus: None: 20% Wood: 75% Light: 25% Heavy: 25% Concrete: 50% Explosion: nuke InfDeath: 5 ImpactSound: EXPLLG2 CrateExplosion: Warhead: Damage: 400 Spread: 10 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: building WaterExplosion: building InfDeath: 4 ImpactSound: EXPLSML4 UnitExplode: Warhead: Damage: 500 Spread: 10 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: building WaterExplosion: large_splash InfDeath: 4 ImpactSound: EXPLMD1 UnitExplodeSmall: Warhead: Damage: 60 Spread: 10 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: self_destruct InfDeath: 4 ImpactSound: EXPLHG1, EXPLLG1, EXPLMD1, EXPLSML4 UnitExplodeTiny: Warhead: Damage: 30 Spread: 7 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: med_explosion InfDeath: 4 ImpactSound: EXPLMD2, EXPLSML1, EXPLSML2, EXPLSML3 UnitExplodeScale: Warhead: Damage: 90 Spread: 13 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: building InfDeath: 4 ImpactSound: EXPLLG2, EXPLLG3, EXPLLG5