#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Cnc.Activities; using OpenRA.Mods.Common.Orders; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits { public class MinelayerInfo : ITraitInfo { [ActorReference] public readonly string Mine = "minv"; [ActorReference] public readonly HashSet RearmBuildings = new HashSet { "fix" }; public readonly string AmmoPoolName = "primary"; public readonly WDist MinefieldDepth = new WDist(1536); [Desc("Voice to use when ordered to lay a minefield.")] [VoiceReference] public readonly string Voice = "Action"; public object Create(ActorInitializer init) { return new Minelayer(init.Self, this); } } public class Minelayer : IIssueOrder, IResolveOrder, IRenderAboveShroudWhenSelected, ISync, IIssueDeployOrder, IOrderVoice { readonly MinelayerInfo info; /* TODO: [Sync] when sync can cope with arrays! */ public CPos[] Minefield = null; readonly Sprite tile; [Sync] CPos minefieldStart; public Minelayer(Actor self, MinelayerInfo info) { this.info = info; var tileset = self.World.Map.Tileset.ToLowerInvariant(); tile = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0); } IEnumerable IIssueOrder.Orders { get { yield return new BeginMinefieldOrderTargeter(); yield return new DeployOrderTargeter("PlaceMine", 5); } } Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued) { switch (order.OrderID) { case "BeginMinefield": var start = self.World.Map.CellContaining(target.CenterPosition); if (self.World.OrderGenerator is MinefieldOrderGenerator) ((MinefieldOrderGenerator)self.World.OrderGenerator).AddMinelayer(self, start); else self.World.OrderGenerator = new MinefieldOrderGenerator(self, start); return new Order("BeginMinefield", self, Target.FromCell(self.World, start), false); case "PlaceMine": return new Order("PlaceMine", self, Target.FromCell(self.World, self.Location), false); default: return null; } } Order IIssueDeployOrder.IssueDeployOrder(Actor self) { return new Order("PlaceMine", self, Target.FromCell(self.World, self.Location), false); } void IResolveOrder.ResolveOrder(Actor self, Order order) { if (order.OrderString == "BeginMinefield") minefieldStart = order.TargetLocation; if (order.OrderString == "PlaceMine") { minefieldStart = order.TargetLocation; Minefield = new CPos[] { order.TargetLocation }; self.CancelActivity(); self.QueueActivity(new LayMines(self)); } if (order.OrderString == "PlaceMinefield") { var movement = self.Trait(); Minefield = GetMinefieldCells(minefieldStart, order.TargetLocation, info.MinefieldDepth) .Where(p => movement.CanEnterCell(p, null, false)).ToArray(); if (Minefield.Length == 1 && Minefield[0] != self.Location) self.SetTargetLine(Target.FromCell(self.World, Minefield[0]), Color.Red); self.CancelActivity(); self.QueueActivity(new LayMines(self)); } } string IOrderVoice.VoicePhraseForOrder(Actor self, Order order) { if (order.OrderString == "PlaceMine" || order.OrderString == "PlaceMinefield") return info.Voice; return null; } static IEnumerable GetMinefieldCells(CPos start, CPos end, WDist depth) { var mins = new CPos(Math.Min(start.X, end.X), Math.Min(start.Y, end.Y)); var maxs = new CPos(Math.Max(start.X, end.X), Math.Max(start.Y, end.Y)); // TODO: proper endcaps, if anyone cares (which won't happen unless depth is large) var p = end - start; var q = new float2(p.Y, -p.X); q = (start != end) ? (1 / q.Length) * q : new float2(1, 0); var c = -float2.Dot(q, new float2(start.X, start.Y)); // return all points such that |ax + by + c| < depth // HACK: This will return the wrong results for isometric cells for (var i = mins.X; i <= maxs.X; i++) for (var j = mins.Y; j <= maxs.Y; j++) if (Math.Abs(q.X * i + q.Y * j + c) * 1024 < depth.Length) yield return new CPos(i, j); } IEnumerable IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr) { if (self.Owner != self.World.LocalPlayer || Minefield == null) yield break; // Single-cell mine fields use a target line instead if (Minefield.Length == 1) yield break; var pal = wr.Palette(TileSet.TerrainPaletteInternalName); foreach (var c in Minefield) yield return new SpriteRenderable(tile, self.World.Map.CenterOfCell(c), WVec.Zero, -511, pal, 1f, true); } class MinefieldOrderGenerator : IOrderGenerator { readonly List minelayers; readonly Sprite tileOk; readonly Sprite tileBlocked; readonly CPos minefieldStart; public MinefieldOrderGenerator(Actor a, CPos xy) { minelayers = new List() { a }; minefieldStart = xy; var tileset = a.World.Map.Tileset.ToLowerInvariant(); tileOk = a.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0); tileBlocked = a.World.Map.Rules.Sequences.GetSequence("overlay", "build-invalid").GetSprite(0); } public void AddMinelayer(Actor a, CPos xy) { minelayers.Add(a); } public IEnumerable Order(World world, CPos cell, int2 worldPixel, MouseInput mi) { if (mi.Button == Game.Settings.Game.MouseButtonPreference.Cancel) { world.CancelInputMode(); yield break; } var underCursor = world.ScreenMap.ActorsAtMouse(mi) .Select(a => a.Actor) .Where(a => !world.FogObscures(a)) .MaxByOrDefault(a => a.Info.HasTraitInfo() ? a.Info.TraitInfo().Priority : int.MinValue); if (mi.Button == Game.Settings.Game.MouseButtonPreference.Action && underCursor == null) { minelayers.First().World.CancelInputMode(); foreach (var minelayer in minelayers) yield return new Order("PlaceMinefield", minelayer, Target.FromCell(world, cell), false); } } public void Tick(World world) { minelayers.RemoveAll(minelayer => !minelayer.IsInWorld || minelayer.IsDead); if (!minelayers.Any()) world.CancelInputMode(); } public IEnumerable Render(WorldRenderer wr, World world) { yield break; } public IEnumerable RenderAboveShroud(WorldRenderer wr, World world) { var minelayer = minelayers.FirstOrDefault(m => m.IsInWorld && !m.IsDead); if (minelayer == null) yield break; // We get the biggest depth so we cover all cells that mines could be placed on. var lastMousePos = wr.Viewport.ViewToWorld(Viewport.LastMousePos); var minefield = GetMinefieldCells(minefieldStart, lastMousePos, minelayers.Max(m => m.Info.TraitInfo().MinefieldDepth)); var movement = minelayer.Trait(); var pal = wr.Palette(TileSet.TerrainPaletteInternalName); foreach (var c in minefield) { var tile = movement.CanEnterCell(c, null, false) && !world.ShroudObscures(c) ? tileOk : tileBlocked; yield return new SpriteRenderable(tile, world.Map.CenterOfCell(c), WVec.Zero, -511, pal, 1f, true); } } public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return "ability"; } } class BeginMinefieldOrderTargeter : IOrderTargeter { public string OrderID { get { return "BeginMinefield"; } } public int OrderPriority { get { return 5; } } public bool TargetOverridesSelection(TargetModifiers modifiers) { return true; } public bool CanTarget(Actor self, Target target, List othersAtTarget, ref TargetModifiers modifiers, ref string cursor) { if (target.Type != TargetType.Terrain) return false; var location = self.World.Map.CellContaining(target.CenterPosition); if (!self.World.Map.Contains(location)) return false; cursor = "ability"; IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue); return !othersAtTarget.Any() && modifiers.HasModifier(TargetModifiers.ForceAttack); } public bool IsQueued { get; protected set; } } } }