#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.FileFormats; using OpenRA.GameRules; using OpenRA.Traits; using OpenRA.Traits.Activities; namespace OpenRA { public class Actor { [Sync] public readonly TypeDictionary traits = new TypeDictionary(); public readonly ActorInfo Info; public readonly World World; public readonly uint ActorID; public int2 Location { get { return traits.Get().TopLeft; } } [Sync] public Player Owner; IActivity currentActivity; public Group Group; public Actor(World world, string name, int2 location, Player owner) { World = world; ActorID = world.NextAID(); Owner = owner; var init = new ActorInitializer( this, location ); if (name != null) { if (!Rules.Info.ContainsKey(name.ToLowerInvariant())) throw new NotImplementedException("No rules definition for unit {0}".F(name.ToLowerInvariant())); Info = Rules.Info[name.ToLowerInvariant()]; foreach (var trait in Info.TraitsInConstructOrder()) traits.Add(trait.Create(init)); } if( CenterLocation == float2.Zero && traits.Contains() ) CenterLocation = Traits.Util.CenterOfCell(Location); Size = Lazy.New(() => { var si = Info.Traits.GetOrDefault(); if (si != null && si.Bounds != null) return new float2(si.Bounds[0], si.Bounds[1]); // auto size from render var firstSprite = traits.WithInterface().SelectMany(x => x.Render(this)).FirstOrDefault(); if (firstSprite.Sprite == null) return float2.Zero; return firstSprite.Sprite.size; }); } public void Tick() { var wasIdle = currentActivity is Idle; while (currentActivity != null) { var a = currentActivity; currentActivity = a.Tick(this) ?? new Idle(); if (a == currentActivity) break; if (currentActivity is Idle) { if (!wasIdle) foreach (var ni in traits.WithInterface()) ni.Idle(this); break; } } } public bool IsIdle { get { return currentActivity == null || currentActivity is Idle; } } public float2 CenterLocation; OpenRA.FileFormats.Lazy Size; public IEnumerable Render() { var mods = traits.WithInterface(); var sprites = traits.WithInterface().SelectMany(x => x.Render(this)); return mods.Aggregate(sprites, (m, p) => p.ModifyRender(this, m)); } public Order Order( int2 xy, MouseInput mi ) { if (Owner != World.LocalPlayer) return null; if (!World.Map.IsInMap(xy.X, xy.Y)) return null; var underCursor = World.FindUnitsAtMouse(mi.Location) //.Where(a => a.Info.Traits.Contains()) .OrderByDescending(a => a.Info.Traits.Contains() ? a.Info.Traits.Get().Priority : int.MinValue) .FirstOrDefault(); return traits.WithInterface() .Select( x => x.IssueOrder( this, xy, mi, underCursor ) ) .FirstOrDefault( x => x != null ); } public RectangleF GetBounds(bool useAltitude) { var si = Info.Traits.GetOrDefault(); var size = Size.Value; var loc = CenterLocation - 0.5f * size; if (si != null && si.Bounds != null && si.Bounds.Length > 2) loc += new float2(si.Bounds[2], si.Bounds[3]); if (useAltitude) { var unit = traits.GetOrDefault(); if (unit != null) loc -= new float2(0, unit.Altitude); } return new RectangleF(loc.X, loc.Y, size.X, size.Y); } public bool IsInWorld { get; set; } public void QueueActivity( IActivity nextActivity ) { if( currentActivity == null ) { currentActivity = nextActivity; return; } var act = currentActivity; while( act.NextActivity != null ) { act = act.NextActivity; } act.NextActivity = nextActivity; } public void CancelActivity() { if( currentActivity != null ) currentActivity.Cancel( this ); } // For pathdebug, et al public IActivity GetCurrentActivity() { return currentActivity; } public override int GetHashCode() { return (int)ActorID; } public override bool Equals( object obj ) { var o = obj as Actor; return ( o != null && o.ActorID == ActorID ); } } public class ActorInitializer { public readonly Actor self; public World world { get { return self.World; } } public readonly int2 location; public ActorInitializer( Actor actor, int2 location ) { this.self = actor; this.location = location; } } }