#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using OpenRA.FileFormats; using OpenRA.Graphics; using OpenRA.Widgets; namespace OpenRA.Mods.RA.Widgets.Logic { public class ColorPickerLogic { [ObjectCreator.UseCtor] public ColorPickerLogic(Widget widget, HSLColor initialColor, Action onChange, WorldRenderer worldRenderer) { var hueSlider = widget.Get("HUE"); var mixer = widget.Get("MIXER"); var randomButton = widget.GetOrNull("RANDOM_BUTTON"); hueSlider.OnChange += _ => mixer.Set(hueSlider.Value); mixer.OnChange += () => onChange(mixer.Color); if (randomButton != null) randomButton.OnClick = () => { // Avoid colors with low sat or lum var hue = (byte)Game.CosmeticRandom.Next(255); var sat = (byte)Game.CosmeticRandom.Next(70, 255); var lum = (byte)Game.CosmeticRandom.Next(70, 255); mixer.Set(new HSLColor(hue, sat, lum)); hueSlider.Value = hue / 255f; }; // Set the initial state mixer.Set(initialColor); hueSlider.Value = initialColor.H / 255f; onChange(mixer.Color); } } }