#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Traits; namespace OpenRA.Mods.TS.Traits.Render { [Desc("Change the sprite after a certain amount of damage is taken, even when the hitpoints are regenerated.")] public class WithPermanentInjuryInfo : ITraitInfo { public readonly DamageState TriggeringDamageStage = DamageState.Critical; public readonly string InjuredSequencePrefix = "crippled-"; public object Create(ActorInitializer init) { return new WithPermanentInjury(init, this); } } public class WithPermanentInjury : INotifyDamage, IRenderInfantrySequenceModifier { readonly WithPermanentInjuryInfo info; bool isInjured; public bool IsModifyingSequence { get { return isInjured; } } public string SequencePrefix { get { return info.InjuredSequencePrefix; } } public WithPermanentInjury(ActorInitializer init, WithPermanentInjuryInfo info) { this.info = info; } public void Damaged(Actor self, AttackInfo e) { if (e.DamageState == info.TriggeringDamageStage) isInjured = true; } } }