#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common; using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits.Render; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.TS.Traits.Render { public class WithVoxelWalkerBodyInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires, Requires, Requires { public readonly string Sequence = "idle"; [Desc("The speed of the walker's legs.")] public readonly int TickRate = 5; [Desc("Defines if the Voxel should have a shadow.")] public readonly bool ShowShadow = true; public object Create(ActorInitializer init) { return new WithVoxelWalkerBody(init.Self, this); } public IEnumerable RenderPreviewVoxels( ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func orientation, int facings, PaletteReference p) { var voxel = VoxelProvider.GetVoxel(image, Sequence); var body = init.Actor.TraitInfo(); var frame = init.Contains() ? init.Get() : 0; yield return new VoxelAnimation(voxel, () => WVec.Zero, () => new[] { body.QuantizeOrientation(orientation(), facings) }, () => false, () => frame, ShowShadow); } } public class WithVoxelWalkerBody : IAutoSelectionSize, ITick, IActorPreviewInitModifier { WithVoxelWalkerBodyInfo info; IMove movement; IFacing facing; int oldFacing; int2 size; uint tick, frame, frames; public WithVoxelWalkerBody(Actor self, WithVoxelWalkerBodyInfo info) { this.info = info; movement = self.Trait(); facing = self.Trait(); var body = self.Trait(); var rv = self.Trait(); var voxel = VoxelProvider.GetVoxel(rv.Image, info.Sequence); frames = voxel.Frames; rv.Add(new VoxelAnimation(voxel, () => WVec.Zero, () => new[] { body.QuantizeOrientation(self, self.Orientation) }, () => false, () => frame, info.ShowShadow)); // Selection size var rvi = self.Info.TraitInfo(); var s = (int)(rvi.Scale * voxel.Size.Aggregate(Math.Max)); size = new int2(s, s); } public int2 SelectionSize(Actor self) { return size; } public void Tick(Actor self) { if (movement.IsMoving || facing.Facing != oldFacing) tick++; oldFacing = facing.Facing; if (tick < info.TickRate) return; tick = 0; if (++frame == frames) frame = 0; } void IActorPreviewInitModifier.ModifyActorPreviewInit(Actor self, TypeDictionary inits) { inits.Add(new BodyAnimationFrameInit(frame)); } } public class BodyAnimationFrameInit : IActorInit { [FieldFromYamlKey] readonly uint value = 0; public BodyAnimationFrameInit() { } public BodyAnimationFrameInit(uint init) { value = init; } public uint Value(World world) { return value; } } }