#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Mods.RA; using OpenRA.Traits; namespace OpenRA.Mods.D2k { [Desc("Used to render spice with round borders.")] public class D2kResourceLayerInfo : TraitInfo { } public class D2kResourceLayer : ResourceLayer { [Flags] enum ClearSides : byte { None = 0x0, Left = 0x1, Top = 0x2, Right = 0x4, Bottom = 0x8, TopLeft = 0x10, TopRight = 0x20, BottomLeft = 0x40, BottomRight = 0x80, All = 0xFF } static readonly Dictionary Variants = new Dictionary() { { "cleara", new[] { 0, 50 } }, { "clearb", new[] { 1, 51 } }, { "clearc", new[] { 43, 52 } }, { "cleard", new[] { 0, 53 } }, }; static readonly Dictionary SpriteMap = new Dictionary() { { ClearSides.None, 0 }, { ClearSides.Left | ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 2 }, { ClearSides.Top | ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 3 }, { ClearSides.Left | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 4 }, { ClearSides.Right | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 5 }, { ClearSides.Left | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 6 }, { ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 7 }, { ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 8 }, { ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 9 }, { ClearSides.Left | ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft, 10 }, { ClearSides.Top | ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomRight, 11 }, { ClearSides.Left | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.BottomLeft | ClearSides.BottomRight, 12 }, { ClearSides.Right | ClearSides.Bottom | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 13 }, { ClearSides.Left | ClearSides.Top | ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 14 }, { ClearSides.Left | ClearSides.Right | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 15 }, { ClearSides.Left | ClearSides.Top | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 16 }, { ClearSides.Top | ClearSides.Right | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 17 }, { ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight, 18 }, { ClearSides.Right | ClearSides.TopRight | ClearSides.BottomRight, 19 }, { ClearSides.Left | ClearSides.TopLeft | ClearSides.BottomLeft, 20 }, { ClearSides.Bottom | ClearSides.BottomLeft | ClearSides.BottomRight, 21 }, { ClearSides.TopLeft, 22 }, { ClearSides.TopRight, 23 }, { ClearSides.BottomLeft, 24 }, { ClearSides.BottomRight, 25 }, { ClearSides.Left | ClearSides.TopLeft | ClearSides.BottomLeft | ClearSides.BottomRight, 26 }, { ClearSides.Right | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 27 }, { ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomRight, 28 }, { ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft, 29 }, { ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 30 }, { ClearSides.TopLeft | ClearSides.BottomLeft | ClearSides.BottomRight, 31 }, { ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomRight, 32 }, { ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft, 33 }, { ClearSides.TopRight | ClearSides.BottomRight, 34 }, { ClearSides.TopLeft | ClearSides.TopRight, 35 }, { ClearSides.TopRight | ClearSides.BottomLeft, 36 }, { ClearSides.TopLeft | ClearSides.BottomLeft, 37 }, { ClearSides.BottomLeft | ClearSides.BottomRight, 38 }, { ClearSides.TopLeft | ClearSides.BottomRight, 39 }, { ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 40 }, { ClearSides.Left | ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 41 }, { ClearSides.Top | ClearSides.Bottom | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 42 }, { ClearSides.All, 44 }, { ClearSides.Left | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomLeft, 46 }, { ClearSides.Right | ClearSides.TopLeft | ClearSides.TopRight | ClearSides.BottomRight, 47 }, { ClearSides.Bottom | ClearSides.TopRight | ClearSides.BottomLeft | ClearSides.BottomRight, 48 }, { ClearSides.Bottom | ClearSides.TopLeft | ClearSides.BottomLeft | ClearSides.BottomRight, 49 }, }; ClearSides FindClearSides(ResourceType t, CPos p) { var ret = ClearSides.None; if (render[p + new CVec(0, -1)].Type != t) ret |= ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight; if (render[p + new CVec(-1, 0)].Type != t) ret |= ClearSides.Left | ClearSides.TopLeft | ClearSides.BottomLeft; if (render[p + new CVec(1, 0)].Type != t) ret |= ClearSides.Right | ClearSides.TopRight | ClearSides.BottomRight; if (render[p + new CVec(0, 1)].Type != t) ret |= ClearSides.Bottom | ClearSides.BottomLeft | ClearSides.BottomRight; if (render[p + new CVec(-1, -1)].Type != t) ret |= ClearSides.TopLeft; if (render[p + new CVec(1, -1)].Type != t) ret |= ClearSides.TopRight; if (render[p + new CVec(-1, 1)].Type != t) ret |= ClearSides.BottomLeft; if (render[p + new CVec(1, 1)].Type != t) ret |= ClearSides.BottomRight; return ret; } void UpdateRenderedTileInner(CPos p) { var t = render[p]; if (t.Density > 0) { var clear = FindClearSides(t.Type, p); int index; if (clear == ClearSides.None) { var sprites = Variants[t.Variant]; var frame = t.Density > t.Type.Info.MaxDensity / 2 ? 1 : 0; t.Sprite = t.Type.Variants.First().Value[sprites[frame]]; } else if (SpriteMap.TryGetValue(clear, out index)) t.Sprite = t.Type.Variants.First().Value[index]; else t.Sprite = null; } else t.Sprite = null; render[p] = t; } protected override void UpdateRenderedSprite(CPos p) { // Need to update neighbouring tiles too UpdateRenderedTileInner(p); UpdateRenderedTileInner(p + new CVec(-1, -1)); UpdateRenderedTileInner(p + new CVec(0, -1)); UpdateRenderedTileInner(p + new CVec(1, -1)); UpdateRenderedTileInner(p + new CVec(-1, 0)); UpdateRenderedTileInner(p + new CVec(1, 0)); UpdateRenderedTileInner(p + new CVec(-1, 1)); UpdateRenderedTileInner(p + new CVec(0, 1)); UpdateRenderedTileInner(p + new CVec(1, 1)); } protected override string ChooseRandomVariant(ResourceType t) { return Variants.Keys.Random(Game.CosmeticRandom); } } }