#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Orders; using OpenRA.Traits; namespace OpenRA.Mods.RA { class C4DemolitionInfo : ITraitInfo { [Desc("Delay to demolish the target once the C4 is planted." + "Measured in game ticks. Default is 1.8 seconds.")] public readonly int C4Delay = 45; [Desc("Number of times to flash the target")] public readonly int Flashes = 3; [Desc("Delay before the flashing starts")] public readonly int FlashesDelay = 4; [Desc("Interval between each flash")] public readonly int FlashInterval = 4; [Desc("Duration of each flash")] public readonly int FlashDuration = 3; public object Create(ActorInitializer init) { return new C4Demolition(this); } } class C4Demolition : IIssueOrder, IResolveOrder, IOrderVoice { readonly C4DemolitionInfo info; public C4Demolition(C4DemolitionInfo info) { this.info = info; } public IEnumerable Orders { get { yield return new C4DemolitionOrderTargeter(); } } public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued) { if (order.OrderID != "C4") return null; if (target.Type == TargetType.FrozenActor) return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID }; return new Order(order.OrderID, self, queued) { TargetActor = target.Actor }; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString != "C4") return; var target = self.ResolveFrozenActorOrder(order, Color.Red); if (target.Type != TargetType.Actor) return; var demolishable = target.Actor.TraitOrDefault(); if (demolishable == null || !demolishable.IsValidTarget(target.Actor, self)) return; if (!order.Queued) self.CancelActivity(); self.SetTargetLine(target, Color.Red); self.QueueActivity(new Enter(target.Actor, new Demolish( target.Actor, info.C4Delay, info.Flashes, info.FlashesDelay, info.FlashInterval, info.FlashDuration))); } public string VoicePhraseForOrder(Actor self, Order order) { return order.OrderString == "C4" ? "Attack" : null; } class C4DemolitionOrderTargeter : UnitOrderTargeter { public C4DemolitionOrderTargeter() : base("C4", 6, "c4", true, false) { } public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor) { // Obey force moving onto bridges if (modifiers.HasModifier(TargetModifiers.ForceMove)) return false; return target.TraitsImplementing().Any(i => i.IsValidTarget(target, self)); } public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor) { return target.Info.Traits.WithInterface().Any(i => i.IsValidTarget(target.Info, self)); } } } }