#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.RA { [Desc("This actor can be captured by a unit with Captures: trait.")] class CapturableInfo : TraitInfo { [Desc("Type of actor (the Captures: trait defines what Types it can capture).")] public readonly string Type = "building"; public readonly bool AllowAllies = false; public readonly bool AllowNeutral = true; public readonly bool AllowEnemies = true; [Desc("Health percentage the target must be at (or below) before it can be captured.")] public readonly float CaptureThreshold = 0.5f; public readonly bool CancelActivity = false; public bool CanBeTargetedBy(Actor captor, Player owner) { var c = captor.TraitOrDefault(); if (c == null) return false; var playerRelationship = owner.Stances[captor.Owner]; if (playerRelationship == Stance.Ally && !AllowAllies) return false; if (playerRelationship == Stance.Enemy && !AllowEnemies) return false; if (playerRelationship == Stance.Neutral && !AllowNeutral) return false; if (!c.Info.CaptureTypes.Contains(Type)) return false; return true; } } class Capturable : INotifyCapture { public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner) { var info = self.Info.Traits.Get(); if (info.CancelActivity) { var stop = new Order("Stop", self, false); foreach (var t in self.TraitsImplementing()) t.ResolveOrder(self, stop); } } } }