#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.RA { [Desc("The actor stays invisible under fog of war.")] public class HiddenUnderFogInfo : TraitInfo { } public class HiddenUnderFog : IRenderModifier, IVisibilityModifier { public bool IsVisible(Actor self, Player byPlayer) { return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o)); } public IEnumerable ModifyRender(Actor self, WorldRenderer wr, IEnumerable r) { return IsVisible(self, self.World.RenderPlayer) ? r : SpriteRenderable.None; } } }